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What resolution & colors you use in desktop

  • 640*480 16 bit

    Votes: 1 5.0%
  • 800*600 16 bit

    Votes: 2 10.0%
  • 1024*768 16 bit

    Votes: 2 10.0%
  • above 1024*768 16 bit

    Votes: 1 5.0%
  • 640*480 32 bit

    Votes: 0 0.0%
  • 800*600 32 bit

    Votes: 2 10.0%
  • 1024*768 32 bit

    Votes: 9 45.0%
  • above 1024*768 32 bit

    Votes: 3 15.0%
1 - 20 of 27 Posts

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Originally posted by YoD
resolution on the desktop is not for higher speed dude... but oh well...
ok, dude, maybe you have this illusion because you havent maxed out your card's and monitor's 2D capabilities. When I was your age... i mean, in the old days, we had graphics card that would surely choke at too high resolutions for the screen, err, desktop. Also, read your monitor's manual, and you should find a table of resolutions versus max refresh rate.
 

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Also, if you run anything in a window (Okay, you can't do this with a lot of games, but some you can...), then the desktop is eating VRAM that the game can't use. A full-screen BMP at 1024x768x32bit takes up about 3 Megs... Granted, not much, but still, if you only have a 16 Meg video card (And even a 32 Meg card for some games), that 3 Megs can cause some slowdown.

Oh, and takwu, personally, I notice a difference between 16-bit and 32-bit (In games that is... Not on my plain black desktop. :p). And, for most games, even with my video card, there's really not much slow-down. I imagine with a GeForce MX or better, there probably wouldn't be any slowdown at all. And, of course, the RadeOn's actually run faster at 32-bit than 16-bit... ATI's been doing that since the Rage Fury, but even nVidia seems to be optimizing for 32-bit, now.

Oh, and I run at 1152x864x32bit on my 19" monitor.
 

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I mean, a noticeable(sp?) difference on a normal computer(read not a 486). I personally don't find any difference between 800x600 and 1600x1200(in terms of *speed*) and I'm not talking about only the refresh rate here...
maybe I should have expressed myself more precisely, but I thought it was clear enough...
BTW: I was talking about desktop resolution, not in-game stuff...(or any other full-screen app)...

P.S.: 'when I was your age...' I may be only 18, but I know old comps and I know what you're talking about, but we're talking about current video cards/monitors here... so there really is no difference in *speed* between the diff desktop resolutions.
 

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Originally posted by takwu


ok, dude, maybe you have this illusion because you havent maxed out your card's and monitor's 2D capabilities. When I was your age... i mean, in the old days, we had graphics card that would surely choke at too high resolutions for the screen, err, desktop. Also, read your monitor's manual, and you should find a table of resolutions versus max refresh rate.
You're assuming I don't know anything about 'old' comps... which is not true... but again, this poll is about what we *currently* use, so there is no reason to take those old comps in consideration.

that's all I had to say ;)

Edited: just wanted to add that I DO see a difference between 32-16bit colors(more in-game with textures, tough).
 

· ItsNotMe
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164 Posts
I'm using 1024*768 16 bit on my 17 inch monitor and 800*600 on my 15 inch monitor.
 
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Originally posted by LanGaidin
I imagine with a GeForce MX or better, there probably wouldn't be any slowdown at all
wrongo. It depends on the game. For example Delta Force Landwarrior runs perfectly in 32-bit color but there are other games that slow down with it.
I have a geforce2 mx and use 16-bit color most of the time in games....
 

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whoa, i unsubscribed to this thread, so didnt notice a few replies directed to me.

for YoD:
- "when i was your age" was meant to be a joke, slip of tongue. i had no idea what your age was, right?
- the "old computer" is an extreme example to prove a point. just because i said it does not mean i assumed you didnt know it.
- i did not assume anything, so your assumption would be wrong... get it? :)
- I find that loading a lot of stuff, like some intensive multimedia programs, takes longer if you're at 32-bit versus 16-bit color.

teach you a little experiment (ok, IF you dont already know it). open two windows with full page of video/animation in it, maximize one, restore the other, make sure you turned on show content while dragging (now i _assume_ you know that), and drag the restored window around. repeat with 16- and 32-bit desktops, preferably with the highest screen size available (like 1280*1024)

for LanGaidin, i have a voodoo3 (btw, spec's in my profile, guys) so i have no choice but use 16-bit in games. for desktop, I do see the difference, i just said not much improvements, considering most of the time you're looking at flat colored stuff.
 
1 - 20 of 27 Posts
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