That's weird. The GeForce2 MX is simply an underclocked version* of the GeForce2 GTS/Ultra. But there shouldn't be any difference between them (except for speed, of course). The GPU is still the same, capable of doing the same things.
*the GeForce2 MX has 2 rendering pipelines instead of 4, less memory, lower memory and core speed
yup, V2 & V3 cards (and surely V5 ones, too) can do pal textures with D3D...
but not with OpenGL (3DFX doesn't support alpha values in texture palettes
in OGL, and that's what my plugin needs).
GeForce cards can do it in OGL, but not in D3D (that's due to a nVidia driver
bug... I've heard they fixed that issue in 12.40, but I haven't tried it yet).
TNT1/2 cards can't do it at all... dunno if Matrox and ATI cards support
tex pals, prolly not.
Nevertheless... there will be some texture alignment problems with my
pal texture caching mode (small pixels flying around objects)... depends
on the game. Due to the lousy pal texture support with most cards I
haven't cared enuff to fix that yet. The best mode is (usually) the dynamic
caching mode, it's the most optimized mode with the best looking filtering
yup, that's exactly the type of glitch you will get with some games in
my current pal tex caching... usually they will go away when you change
an option in the in-game menu (most of the options are resetting the
texture cache), and appear a short while after again