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Discussion Starter #1
In GUI note :it say a few card can do it.
So what card can do???
And when it use how better than Danamic caching type???
 
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Voodoo cards can do it. At least older ones can. I'm not sure how it is or if it is better than Dynamic caching. A GPU author like Pete or Lewpy would be the best one to ask.
sincerely,
sx/amiga
 

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Discussion Starter #4
GeForce huh???
Samor just say he use GeForce2 MX but he got some glitches in the game.............................
 

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That's weird. The GeForce2 MX is simply an underclocked version* of the GeForce2 GTS/Ultra. But there shouldn't be any difference between them (except for speed, of course). The GPU is still the same, capable of doing the same things.



*the GeForce2 MX has 2 rendering pipelines instead of 4, less memory, lower memory and core speed
 
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I do get some glitches in Vanishing Point with paletized enabled....smoke trails get weird flashes.
I could post a screenshot of that if anyone's interested....
 

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I have a GeForce2 Ultra, but I don't have Vanishing Point. So I can't tell you if I'd have the same glitches with palletized caching on. But maybe someone else can. :)
 

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yup, V2 & V3 cards (and surely V5 ones, too) can do pal textures with D3D...
but not with OpenGL (3DFX doesn't support alpha values in texture palettes
in OGL, and that's what my plugin needs).

GeForce cards can do it in OGL, but not in D3D (that's due to a nVidia driver
bug... I've heard they fixed that issue in 12.40, but I haven't tried it yet).

TNT1/2 cards can't do it at all... dunno if Matrox and ATI cards support
tex pals, prolly not.

Nevertheless... there will be some texture alignment problems with my
pal texture caching mode (small pixels flying around objects)... depends
on the game. Due to the lousy pal texture support with most cards I
haven't cared enuff to fix that yet. The best mode is (usually) the dynamic
caching mode, it's the most optimized mode with the best looking filtering
(yeeks).
 
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ok, here's the shot....as you can see, white 'stripes' appear when smoke is generated with palettized enabled.....note that the glitch dissapeared after I paused the emu and continued (fullscreen)



(I still can't upload anything to this forum :/)
 

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yup, that's exactly the type of glitch you will get with some games in
my current pal tex caching... usually they will go away when you change
an option in the in-game menu (most of the options are resetting the
texture cache), and appear a short while after again ;)
 

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My intel 810e could do palettized textures, i have a problem, in game, i use 8 8 8 1 textures and is pretty fine but for some reasons i can't see mdecs,just a little problem, so i use 5 5 5 1 textures
 
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