Joined
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1,503 Posts
THE BADS!:
Far cry 2:
Big expectations. I was hoping for something along the lines of Crysis without the aliens(which would make the game amazing). However I found myself stuck in an African pseudo-desert with the same::
"GO, SHOOT, COME BACK, DIE, DO IT ALL OVER AGAIN." mantra.
It seems like every game since Half Life 2 has had perfect everything outside of one or two mundane details that makes it mediocre.
Fallout 3:
Beat the game in three days, then decided that walking around a landscape that looks exactly the same no matter where you go isn't very exciting, not to mention the hauled 20lv. limit with almost no replay value whatsoever. I've been everywhere, seen everything, not to mention the fact that every character has the exact same animations; and is there really a point to seeing it? After meeting Billy Creel I had hoped that his character would appear to some advantage in the future. 99% of every character you meet has no purpose in life other than to say the same phrases over and over again. The only last purpose I had in this game was to systematically kill every NPC in existence. At least oblivion had fun side-quests and a certain mysticism about it.
Grand Theft Auto 4:
I'd tell you more but I'm still trying to get it to run.
Left 4 Dead:
Remember Half Life 2? Yeah? Good game. Do you remember Team Fortress 2? It was also a good game, but wasn't there something familiar about it? Oh yeah, it used the same engine and Valve has used the same engine for... oh I don't know... 5 years?!?!
When I first got the game started, I thought it would be interesting. I heard that most new zombie games had been extremely entertaining because of their just massive gore factor. The one thing I couldn't get over in this damn game was dealing with the same game engine that I've been... "enjoying" for five years. Valve, I've done it, I've re-done it, I'll do it again, maybe. But I'm tired of doing it.
---
THE GOOD!
Dead Space:
Ok, got the game to run. There we go... Well, I'm not getting to sleep for a while because... quite frankly I'm afraid of the dark for the first time since I was twelve.
Amazing, original gameplay. Put the HUD on the main character's back, perfect presentation and amazing graphics. Nothing here is repeated. Every experience is different. It's close to the end of the game, you think you've seen it all and there are two new types of enemies afoot. It was a brilliant experience, one I haven't relished since Half Life 2.
----
Who else thought originally that this season was going to strait rule? The only thing I have left to look forward to now is Tom Clancy's Hawx. I could use a good realistic dog-fighting game. I'm just so... disappointed... and mad.

Far cry 2:
Big expectations. I was hoping for something along the lines of Crysis without the aliens(which would make the game amazing). However I found myself stuck in an African pseudo-desert with the same::
"GO, SHOOT, COME BACK, DIE, DO IT ALL OVER AGAIN." mantra.
It seems like every game since Half Life 2 has had perfect everything outside of one or two mundane details that makes it mediocre.
Fallout 3:
Beat the game in three days, then decided that walking around a landscape that looks exactly the same no matter where you go isn't very exciting, not to mention the hauled 20lv. limit with almost no replay value whatsoever. I've been everywhere, seen everything, not to mention the fact that every character has the exact same animations; and is there really a point to seeing it? After meeting Billy Creel I had hoped that his character would appear to some advantage in the future. 99% of every character you meet has no purpose in life other than to say the same phrases over and over again. The only last purpose I had in this game was to systematically kill every NPC in existence. At least oblivion had fun side-quests and a certain mysticism about it.
Grand Theft Auto 4:
I'd tell you more but I'm still trying to get it to run.
Left 4 Dead:
Remember Half Life 2? Yeah? Good game. Do you remember Team Fortress 2? It was also a good game, but wasn't there something familiar about it? Oh yeah, it used the same engine and Valve has used the same engine for... oh I don't know... 5 years?!?!
When I first got the game started, I thought it would be interesting. I heard that most new zombie games had been extremely entertaining because of their just massive gore factor. The one thing I couldn't get over in this damn game was dealing with the same game engine that I've been... "enjoying" for five years. Valve, I've done it, I've re-done it, I'll do it again, maybe. But I'm tired of doing it.
---
THE GOOD!
Dead Space:
Ok, got the game to run. There we go... Well, I'm not getting to sleep for a while because... quite frankly I'm afraid of the dark for the first time since I was twelve.
Amazing, original gameplay. Put the HUD on the main character's back, perfect presentation and amazing graphics. Nothing here is repeated. Every experience is different. It's close to the end of the game, you think you've seen it all and there are two new types of enemies afoot. It was a brilliant experience, one I haven't relished since Half Life 2.
----
Who else thought originally that this season was going to strait rule? The only thing I have left to look forward to now is Tom Clancy's Hawx. I could use a good realistic dog-fighting game. I'm just so... disappointed... and mad.