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Discussion Starter · #1 ·
I know C++ and some 16 bit assembly (a little bit, but still learning...). Some 3D essentials (3D transform/rotate/scale, Goraud/Phong shading, never tried textures yet). What other things should I know to be a serious 3D programmer?
I'd like to make this as a hobby, or something to get profit (ie. part-time job)
Thanks!
 

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Discussion Starter · #4 ·
Actually, I made some 3D DOS proggies with what I know abt 3D programming. Nothing fancy but enough to show what I know about it. What I'm interested though is what things should I kknow to jump ships from DOS to windows programming. I think no one code proggies exclusively for DOS. So anyone can give an advice on this?
Thanks!
 
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