Can see you're not a fan of long dialogue's
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The things that annoy me most in J-RPG's? Lame Battle Systems that require no brains whatsoever. Any J-RPG where I can just mash away at attack and not even have to look at the other options is an instant snooze fest. Tales of Symphonia did good, Star Ocean Till the End of Time did good, and so did the Shadow Hearts games due to their judgement wheel only (kept you occupied during the normal snooze period). Final Fantasy X did bad, Skies of Arcadia did bad, Baten Kaitos, did bad, Xenosaga did bad.
I may have played hte games and finished them, but that doesn't mean I liked the Battle System...any system besides a Tactical RPG that doesn't give you a lot to think about should be real time. ATB works okay, because you can't fall asleep sine the game will continue on with or without your input. But I'll never know why Square opted to go to turnbased for FFX...made up for it with FFX-2's combat.
Also the cliched literally save the world gig is getting tired and as old as the dirt beneath my feet. We need more RPG's where instead of saving the world, you're just getting rid of a corrupt government, or saving a friend. If you're going to save the world, let it be a by-product of the main plan, not something your'e setting out to do. I liked ToS's take on protecting someone, but it fell into the cliche trap (again I may finish and love the game to death, but I don't have ot love every aspect). Paper Mario is kinda refreshing, because you are just trying to overthrow an unbalanced power...not save the world from doom. Why msut the worlds existance fall upon the shoulders of a no name kid.
Oh and we need more RPG's with guns, and hand to hand combat too. I absolutely love swords and abhore guns in the real world, but it's about time we get some variety in our games as a whole isntead of just a character here or there. No swords would help spread RPG games wings to new heights. More science fiction, less fantasy, more mystical less fantasy. An urban RPG might be intriguing, something like Shenmue...but fun
. There's Wild Arms for gun RPG's...and thats really about it. Let's ditch the wizards and archers and swordsmen, and pick up the gatling gun, the grenade guy, and the sniper. Pick up some Bruce Lee and Jet Li moves in games...JE was a good step in the right direction, but that was a western RPG. I'm sure we can get another RPG like Xenogears and Saga (mostly gears) with some sweet combo systems for hand to hand combat.
The things that annoy me most in J-RPG's? Lame Battle Systems that require no brains whatsoever. Any J-RPG where I can just mash away at attack and not even have to look at the other options is an instant snooze fest. Tales of Symphonia did good, Star Ocean Till the End of Time did good, and so did the Shadow Hearts games due to their judgement wheel only (kept you occupied during the normal snooze period). Final Fantasy X did bad, Skies of Arcadia did bad, Baten Kaitos, did bad, Xenosaga did bad.
I may have played hte games and finished them, but that doesn't mean I liked the Battle System...any system besides a Tactical RPG that doesn't give you a lot to think about should be real time. ATB works okay, because you can't fall asleep sine the game will continue on with or without your input. But I'll never know why Square opted to go to turnbased for FFX...made up for it with FFX-2's combat.
Also the cliched literally save the world gig is getting tired and as old as the dirt beneath my feet. We need more RPG's where instead of saving the world, you're just getting rid of a corrupt government, or saving a friend. If you're going to save the world, let it be a by-product of the main plan, not something your'e setting out to do. I liked ToS's take on protecting someone, but it fell into the cliche trap (again I may finish and love the game to death, but I don't have ot love every aspect). Paper Mario is kinda refreshing, because you are just trying to overthrow an unbalanced power...not save the world from doom. Why msut the worlds existance fall upon the shoulders of a no name kid.
Oh and we need more RPG's with guns, and hand to hand combat too. I absolutely love swords and abhore guns in the real world, but it's about time we get some variety in our games as a whole isntead of just a character here or there. No swords would help spread RPG games wings to new heights. More science fiction, less fantasy, more mystical less fantasy. An urban RPG might be intriguing, something like Shenmue...but fun