Doesn't seem to change anything (though it did fix Lunar, and probably fixes Wild Arms). Try Final Fantasy VII hushypushy. Wait till it gets to the part where it plays the opening music (Where's listing off the game's producers, music composers, etc.). Listen to it in PSXeven and then in ePSXe. There's a timing difference, the music in ePSXe seems faster than the music in PSXeven. Unfortunately I don't know which one's right because I can't compare these emulators versus an actual copy of the game till I get home. I believe ePSXe thus far however, as it matches the recordings of the game music that I have.
Like I said earlier, the reason this is strange is because it happens inconsistently. Not all games are slow. Games like Lunar: The Silver Star Story and Wild Arms seem to have no slow down, while Final Fantasy VII and Langrisser IV and V seem to have obvious slowdown. I dunno what to say about it, other than that it's strange.
Edit: An interesting breakthrough I suppose. Well, I got the sound emulation to be exactly the same (as ePSXe) in Eternal SPU 1.41 using SPUAsync and either Wait or Simple for the type. I used DSound with a buffer of 64. This buffer seems to need to be more than this, but I'm still trying to determine where it needs to be set to get accurate emulation.
Edit edit: Well, I think my computer might actually be slowing down. Since it can't output Wave Mapped sound at an accurate rate (consistent 60 FPS), I can't really tell. The sound, to me at least, is still much slower in DSound under my current settings with games like Final Fantasy VII. Changing it to SPUAsync - Wait or Simple will fix this, but depending on the buffer size you end up with either a delayed sound (if the buffer is large) or little "pings" (if the buffer is small) where sound should be, but isn't. (Thus the emulation is emulating static.)
And please remember to note, the music itself is not wrong. It's all there. It's just slower (Tempo wise) than it should be unless you use the above "fix."
Like I said earlier, the reason this is strange is because it happens inconsistently. Not all games are slow. Games like Lunar: The Silver Star Story and Wild Arms seem to have no slow down, while Final Fantasy VII and Langrisser IV and V seem to have obvious slowdown. I dunno what to say about it, other than that it's strange.
Edit: An interesting breakthrough I suppose. Well, I got the sound emulation to be exactly the same (as ePSXe) in Eternal SPU 1.41 using SPUAsync and either Wait or Simple for the type. I used DSound with a buffer of 64. This buffer seems to need to be more than this, but I'm still trying to determine where it needs to be set to get accurate emulation.
Edit edit: Well, I think my computer might actually be slowing down. Since it can't output Wave Mapped sound at an accurate rate (consistent 60 FPS), I can't really tell. The sound, to me at least, is still much slower in DSound under my current settings with games like Final Fantasy VII. Changing it to SPUAsync - Wait or Simple will fix this, but depending on the buffer size you end up with either a delayed sound (if the buffer is large) or little "pings" (if the buffer is small) where sound should be, but isn't. (Thus the emulation is emulating static.)
And please remember to note, the music itself is not wrong. It's all there. It's just slower (Tempo wise) than it should be unless you use the above "fix."