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· Sir
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51 Posts
Discussion Starter · #1 ·



My God of War is buggy. There's always this weird fog all around when I play the game... I'm using r825 here. :(

Dragon Ball Z Sparking Meteor (Tenkaichi 3) also has the same "fog" transparency fog in the scenarios... It's really annoying :(

Graphical glitches in other games as well such as Final Fantasy X International (look at that hair...). Maybe it's all due to my lack of SSE4 instructions? (Q6600)

Using GSdx DX10 826... with SSSE3.
 

· Sir
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51 Posts
Discussion Starter · #4 ·
I fixed God of War fog using GSDX 1076m but Tenkaichi 3 only works without the damn white fog in software mode... I heard there's a GSDX version that fixes it too, but I don't know which one. :(

Also, in DX9, I cannot see the water texture in God of War 1... Is there any workaround for it? I really dont like Vista or Windows 7... :(
 

· Sir
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51 Posts
Discussion Starter · #6 ·
Here



I didnt play with any settings. Everything default, native resolution checked, 8 bit textures unchecked. Nothing else.

Software mode plays without that damn fog...

And it's just impossible to play with VU recompilers disabled... :p I guess we'll have to leave Tidus hair like that :)
 

· Sir
Joined
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51 Posts
Discussion Starter · #15 ·
Oh, I have a computer with a nVidia GeForce 8800GT here as well. The fog is exactly the same (in both dbz and gow). :(

Here's also something I noticed about gow level 1 "water inside the boat" texture: if I play with DX9 hardware mode, it's not there. But with DX10 hardware mode, it's there.

But... in DX9 software mode, the water is there. Weird... I always thought DX9 was to blame for this. :eyemove:
 
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