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I've heard the PAL version of Dragonball Z Budokai Tenkaichi 3 has issues with flickering and an overall dark appearance to everything, so I don't know if that's what you mean by fog, but I'm using GSdx 0.1.15 (it identifies itself as GSdx 1479). It's the one that came with the July 8th public beta (I think the latest "public" beta was July 9th). Besides the lack of Black outlines on characters (which I really want to know if it can be fixed) and some few polygons missing on characters or flashing/popping polygons/textures during the beginning of a fight when scenes of the level are being shown, it otherwise displays correctly (I'd say ~98%+ correctly). It looks the same to me in DirectX 9 and DirectX 10, so that can't be it. I've only tried the SSE4.1 plug-in though.
Could you post a screenshot of the Dragonball Z Budokai Tenkaichi 3 fog and the way your plug-in is configured?
Also, the problems with Tidus' hair have to do with the VU recompilers in PCSX2, if I remember right. You can technically get around it by disabling the two main VU recompilers, but then expect a serious speed hit (I'm talking you'll get low single digit frame rates here).
Could you post a screenshot of the Dragonball Z Budokai Tenkaichi 3 fog and the way your plug-in is configured?
Also, the problems with Tidus' hair have to do with the VU recompilers in PCSX2, if I remember right. You can technically get around it by disabling the two main VU recompilers, but then expect a serious speed hit (I'm talking you'll get low single digit frame rates here).