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I had tested now the latest version avaible (1.3 - 2010 aug) of VBALink rewritten by Jaime.Gemelo. I edit fstab like said in Gemelo site adding: none /dev/shm tmpfs rw 0 0 and then in console using: mount -a.

The VBALink setup compile and install the program without problem. Server and Clients work well. I can see "Server is ready." and when last player (in localhost via lan) is connected VBALinks interface of each player start.

But ffta linking doesn't work. Sometimes get a connection but broken immediatly. This is my experience.

Bye
matteo
 

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:x3:
Very nice job!
Using 500ms I really can play all the match in team up without problems. I had try only a mission called "Pam la fam" or something like this. Then I trade object, weapon, etc ... Evrything work, I can't belive but it's true :)

I'm not a true coder... simply love reading... The win32 src directory seems use VC++ (probably 6.0?) ide project-workspace file. But, if it's so... Isn't possible import and compile your code expansion (general purpose) making a G(emelo)BALink windows version?

I think that much people could be grateful for this.
Ok, I read, windows isn't free and stable but you know your code and could be not so expansive working time... (sorry for my english)

In any case, again... nice job and thank you
bye
matteo

PS1: For who read in future I had success using simply a eeepc dot-s and puppeee v4.7 beta (OS boot from usb hdd). Puppeee installed only to try FFTA in multiplayer... but nice and slim OS.

PS2: Platypux is "plug and play" with your VBALink version?
 
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