Originally posted by iceBerg
hmm...sdl...well, as for me, i don't like sdl too much, and that's because it's slow like hell on my machine. it's only my personal opinion, but if there would be a vboy/sdl, i wouldn't use it because of the speed. i get reasonable speed with directx (especially with video memory on). i'd stick to the dx version anywayz.
take my vote for directx. ^_^
EDIT: btw, sdl is slow for me in both linux and windows
According to the main SDL developers, SDL uses the entire DirectX library on WIN32 if (and only if) DirectX was correctly installed. I saw with the development that the BA/SDL WIN32 version was sometimes 2 times faster in windows then it was on Linux (*sigh*). And yes, SDL can be slow but then again, SDL is *very* portable unlike DirectX and the best thing it has native support for OpenGL functionality
Also, speed is mostly based upon the calculation time it performs for displaying graphics to the screen and this is something that was bugging the /SDL series for some time. But luckaly we now have a fast graphics core which sometimes beats the WIN32/DirectX version from Julien "Gollum" Frelat

Also new and company-written drivers is a good issue within Linux/BeOS/WIN32 which can provide speedboosts.
Concerning VBA/SDL, it would be fun to such an emulator on Linux/BeOS systems especially since there aren't many GBA emu's available for Linux/BeOS (unlike WIN32 systems). However, I wonder if the emulator is portable enough. If it's assembly there could be a big problem with porting.
But hey! I would like to VBA/SDL on Linux!
Regards,
Niels Wagenaar