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Experenced But New User
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Sweet!!!! Thats awsome!
 

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what's the difference between the small and the regular version???

well for the meantime, I'll post both
 

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Emulation Junkie
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828 Posts
They still haven't fixed the issue with soundblasters.....
 

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I'm saddened by the extreme slowdowns I'm having with this beta, expecially in Kindom Hearts...both normal and small versions :(

edit> actually the showdowns occur with 1.7.2 also :/
 

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you're sure you're having slow down with 1.7.2? mine is running for kingdom hearts: chain of memories.
and comparing computer specs, mine definitely not better than yours
 

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fayt said:
you're sure you're having slow down with 1.7.2? mine is running for kingdom hearts: chain of memories.
and comparing computer specs, mine definitely not better than yours
well I max out my settings with 0 frameskip and x3 video size. Comparing 1.7.1 to 1.7.2/1.8.0, sprites are much faster in 1.7.1 (aka. the animation when simba roars, like the special light effects)
 

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Yes I noticed it too on 1.7.2 and this latest beta. I even trimmed down all the settings to see if I can boost performance and still no go. My specs are just about as close are Kirby's just a little higher on the CPU and RAM. Oh well, back to nabbing my cousins GBA and Kingdom Hearts:COM hehe
 

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PCSX2 Coder
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10,122 Posts
Changes in 1.8.0 Beta:

Version 1.8.0:
Core changes:
- added almost all AR V3 cheat codes (PokemonHacker)
- added prefetch emulation
- added full CBA support (verified for every CBA code type)
- added emulation for DMA interaction with reading from invalid address
- fixed CPU init for 256Mbit roms
- fixed HuffUnComp bug regarding tree size (SF #984608)
- fixed RTC support for day of the week (fixed at Sunday before)
- fixed loading of ELF multiboot files (thanks J.W.)
- fixed bug on CBA code type 5
- fixed OBJWIN rendering bug when sprite wraps around (SF #1065447)
- fixed battery saving bug when save type equals to Flash or Sram
- fixed a compilation warning
- fixed BIOS ArcTan and ArcTan2 emulation (several bugs)
- fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions)
- fixed lq2x filter (was using hq2x code)
- fixed some bugs with IntrWait emulation
- fixed some timer bugs
- fixed memory timing when loading a save state (was using the timings before loading the state)
- fixed bug writing to IO register past 0x4000400 (no mirroring)
- initialize sram and flash memory to 0xff instead of 0x00
- clean flash/sram on load/reload
- ignore 8-bit writes to OBJ and OAM memory
- major AR V1/2/3 support by PokemonHacker
- simplified GBA emulation loop (easier to understand and maintain)

Windows:
- added dialog to edit game overrides
- added GPL link to Help menu
- fixed GB Disassemble crash when going to another address
- fixed a minor repaint bug when focus changed
- fixed problem displaying rom names that use & character
- fixed palette save name bug
- moved vsync code to where it should be
- moved common palette initialization and cleaned up rendering code to use it

SDL versions:
- SDL debugger improvements adapted from VBA-H:
- break on change
- conditional breakpoints (ARM and THUMB)
- dump load and save (memory)
- edit register (exception of R15)
- disassemble to file
- save and load state from debugger

Other:
- fixed some compilation issues (libpng, gtkmm)
 
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