umm, haven't played any game with VGS though, i mainly just try some games out with it, instead of optimizing settings with epsxe, then find out that the game ain't worth crap, that kinda sucks.Originally posted by Shiori Fujisaki
VGS is, IMO, best left for running 2d RPGs.
....on a side note, i think VGS is the choice of Pinoys.
glDoom, jDoom (Doomsday engine) and all the other Doom conversions are possible because the source code for Doom has been released and is publicly available to download(source code is the original code used to make the program). VGS is a closed source project, the source code is not available. Manipulating binary code(computer language) is extremely hard work; video rendering code is much too complex to implement. Even if a patch is possible it couldn't be implemented easily, or at all. It's not wholly impossible, but it would be very, VERY difficult and not likely to happen.Originally posted by BaD_BURN
Okay, VGS is practically *DEAD* now. No more future updates. But do you guys think it's possible to create a 3D patch for it? I mean, take DOOM for example. There's a couple of patches for DOOM that I know of that can run pixel-laden DOOM in 3D.