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From the ReadMe:
--------------------
Hi.
I'll continue in this thread, because the old title "VBA -> Direct3D9" just doesn't fit enough
Here's my new release:
S1.7.6:
Emu:
- Readded MMX macro
- Updated zlib to 1.2.3
- Changed some first start options
- Other small changes
- Put zlib & libpng in seperate Projects
- Added most changes from the latest CVS source
- Small changes to ROM Header Info (just4fun)
- Fixed the linker error (new&delete defined twice)
Filters:
- Speeded up HQ3X code
- Fixed LQ2X using HQ2X functions
Display:
- Added extended display mode selection (GDI/D3D)
(Display Adapter, Resolution, Bit Depth, Frequency)
- No more unnecessary black borders in full screen
- Direct3D doesn't always take the whole screen (only if you want)
- Direct3D shows menu and windows correct
- Direct3D doesn't show a black screen if left fullscreen to Windows
- Changes on max scale are applied immediately
Sound:
- Updated sound to DirectSound8
Known Bugs:
- fsMaxScale = 1 in Direct3D fullscreen results in wrong image size
- Direct3D: Menu toggle takes a little too long
Download:
Binary & Readme
Source Code
NEEDED: DirectX DLL [d3dx9_26.dll]
(YOU NEED THIS EVEN IF YOU ALREADY HAVE INSTALLED THE LATEST DirectX9 RUNTIME)
Here's the link to the latest version: http://forums.ngemu.com/visualboy-advance/65095-vba-s-s-spacy-4.html#post949142What is VBA S?
VisualBoyAdvance S is an unofficial modification of
the original VisualBoyAdvance by Forgotten.
My nickname is Spacy or Spacy51.http://forums.ngemu.com/
My aim:
I want to make this emulator fit my needs and hopefully the needs of others,
which want a light-weight, small, fast, easy to use and multimedial emulator for the GBA
that makes as much use of the power of modern PCs as possible, but with sense.
If you need one of the removed features, just use the official emulator build
or try another one of the many VBA modificated versions.
Design guidelines:
- Easy GUI for people which are not familiar with GB/A emulation
- Still keep debug and dumping functions
- Include everything in one EXE file (no need to search for any DLLs/Applications except DirectX)
- Use only free (as in freedom) software
- Remove senseless/gay features
- Strive for hardware acceleration
--------------------
Hi.
I'll continue in this thread, because the old title "VBA -> Direct3D9" just doesn't fit enough
Here's my new release:
S1.7.6:
Emu:
- Readded MMX macro
- Updated zlib to 1.2.3
- Changed some first start options
- Other small changes
- Put zlib & libpng in seperate Projects
- Added most changes from the latest CVS source
- Small changes to ROM Header Info (just4fun)
- Fixed the linker error (new&delete defined twice)
Filters:
- Speeded up HQ3X code
- Fixed LQ2X using HQ2X functions
Display:
- Added extended display mode selection (GDI/D3D)
(Display Adapter, Resolution, Bit Depth, Frequency)
- No more unnecessary black borders in full screen
- Direct3D doesn't always take the whole screen (only if you want)
- Direct3D shows menu and windows correct
- Direct3D doesn't show a black screen if left fullscreen to Windows
- Changes on max scale are applied immediately
Sound:
- Updated sound to DirectSound8
Known Bugs:
- fsMaxScale = 1 in Direct3D fullscreen results in wrong image size
- Direct3D: Menu toggle takes a little too long
Download:
Binary & Readme
Source Code
NEEDED: DirectX DLL [d3dx9_26.dll]
(YOU NEED THIS EVEN IF YOU ALREADY HAVE INSTALLED THE LATEST DirectX9 RUNTIME)