Joined
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404 Posts
Hi @ all.
I'm trying to contribute a little to VBA.
I'm working on the Direct3D rendering part of VBA.
I also tryed to port it to Direct3D9. I could compile it without errors, but everything is then very slow, and I really don't know why. There were only minor changes necessary to do this. Maybe some one can tell me what I did wrong.
Moreover, i'm going to make the following changes, just for those who are interested:
- Speed up rendering process
- delete unnecessary code
- add "Select Fullscreen Resolution" option
- use DirectX font for frame rate display (at the moment only status messages use this; the advantage is, that the frame rate is then besser visible in greater resolutions and alpha blendig is faster)
A dream - will it come true?:
- Use textured quads for putting all the GBA Layers and Sprites together, so that less software processing is needed.
I'm trying to contribute a little to VBA.
I'm working on the Direct3D rendering part of VBA.
I also tryed to port it to Direct3D9. I could compile it without errors, but everything is then very slow, and I really don't know why. There were only minor changes necessary to do this. Maybe some one can tell me what I did wrong.
Moreover, i'm going to make the following changes, just for those who are interested:
- Speed up rendering process
- delete unnecessary code
- add "Select Fullscreen Resolution" option
- use DirectX font for frame rate display (at the moment only status messages use this; the advantage is, that the frame rate is then besser visible in greater resolutions and alpha blendig is faster)
A dream - will it come true?:
- Use textured quads for putting all the GBA Layers and Sprites together, so that less software processing is needed.