What do you mean by this?Are you just refering to nvidia cards when you say it,because on my ati card with open gl im lucky if I can get the game to even start up and if I do its very up and down with the frame rates (any where between 60+ and droping to 30-).Originally posted by Asfaloth
Zephon speaks well. OpenGL is probably better considering you have a nVidia card, especially since UT traditionally has problems with D3D.
Lokis OpenGL renderer for UT kicks ass, it can take advantage of compressed textures(much better image quality, i swear, SUPER high res textures ) and even a frame rate boost... i urge all GF2+ people to get the loki renderer...Originally posted by Demigod79
Do NOT use OpenGL for running Unreal or Unreal Tournament. It only has beta support for the API at best and isn't optimized at all. If you do run it using OpenGL expect it to be very slow with lots of graphical errors. OpenGL wasn't a consideration when developing the Unreal engine (it's was designed for the Glide API with Direct3D support added later on). If you have an ATI or Nvidia card use Direct3D. S3 and Rendition owners can use the built-in renderers. UT naturally performs best on a 3dfx card though. My Voodoo 2 can surpass my GeForce 2 in UT (in quality AND speed).