Wow, cant believed Pete Bernert actually replied to my post
Anyways... the current system config is...
CPU---------------------------------------------------------piii600
Memory----------------------------------------------------128mg
GFX card---------------------------------------------------ATI Rage 128 GL SG TV AGP 32mg
DirectX-----------------------------------------------------8.0
Using PetesD3D (settings)
Petes D3D Driver 1.48
----------------------------------------------Resolution-----------------------------------------------
*Fullscreen mode-------------------------------------------------- 800x600
*Color dept----------------------------------------------------------- 12 bit
-----------------------------------------------Texture------------------------------------------------
Texture quality------------------------------------------------------ R8 G8 B8 A8
Filtering-----------------------------------------------------------------None
Caching type--------------------------- Dynamic (vram depended, fast palette caching)
---------------------------------------------Framerate-------------------------------------------------
Use FPS limit--------------------------------------------------ON
Auto-detect FPS/Frame skipping------------------------ON
------------------------------Better, but (sometimes) slower-----------------------------------
Off-screen drawing-------------------------------------------------2(Standard)
Advanced Blending------------------------------------------------Hardware
Framebuffer texture-------------------------------------------------Black(fastest)
AlphaMultipass(opaque)--------------------------------ON
Enable Mask bit detect----------------------------------ON
------------------------------------------------Misc---------------------------------------------
Color dithering--------------------------------------------ON
And for the card driver files, YeS, it was upgraded to current files.
I played this game on your 1.47D3D plugin and it run fine with no problem.