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Discussion Starter · #1 ·
I just downloaded a trial of CloneCD and decided to make an image file out of my TRII collectors edition disc.
By following the "How to make a perfect backup of your playstation games" (or something like that)
There were some errors while doing the "read" process.
Anyway I started epsxe and clcked run iso.
I selected the .ccd file that was create (there was also a .sub, .img, and a cue file.)

first thing I noticed wrong was that there was no music.
I kinda expected this since I heard epsxe has some "issue" with CDDA tracks.

I also noticed that when I play with any OpenGL or D3D plugin, that water in the game is non transparent and appears black. Also when playing with those plugins Lara disappears when she steps in the water.

here is a full text log that was recoreded while reading the disc to an image.
Code:
I 3:05:28 PM CloneCD Version 4.0.0.1 started!
I 3:05:28 PM ElbyCDIO Driver 4.0.0.0
I 3:05:28 PM ElbyCDIO.dll 4.0.0.0
I 3:05:28 PM CCDDriver.dll 4.0.0.0
I 3:05:28 PM ElbyECC.dll 4.0.0.0
W 3:05:40 PM Registered to: UNREGISTERED
W 3:05:40 PM 21 of 21 Trial Days remaining!
I 3:05:40 PM Searching for SCSI/ATAPI devices...
I 3:05:40 PM Device Scan found 0 CD-ROMs and 1 CD-Writers!
I 3:07:59 PM Starting copy from HL-DT-ST DVD+-RW GSA-H73N to C:\Users\sherrion\AppData\Local\Temp\IMAGE.CCD
I 3:07:59 PM Read Speed for Data Tracks: Maximum
I 3:07:59 PM Read Speed for Audio Tracks: 8x
I 3:07:59 PM Read SubChannel Data from Data Tracks: Yes
I 3:07:59 PM Read SubChannel Data from Audio Tracks: Yes
I 3:07:59 PM Fast Error Skip: No
I 3:07:59 PM Don't report read errors: No
I 3:07:59 PM Intelligent Bad Sector Scanner: No
I 3:08:06 PM CD contains CD-Text: No
I 3:08:08 PM Reading Track 1... (Blocks 0-126490)
W 3:08:11 PM User has cancelled operation!
I 3:08:11 PM Duration of operation: 00:00:05
I 3:08:11 PM Average Speed: 871 kBytes/s (4.95)
E 3:08:29 PM Reading from HL-DT-ST DVD+-RW GSA-H73N failed!
I 3:11:11 PM Starting copy from HL-DT-ST DVD+-RW GSA-H73N to C:\Users\sherrion\Documents\Tomb Raider II PSX BACKUP\Tomb Raider II CE [U] [NTSC].ccd
I 3:11:11 PM Read Speed for Data Tracks: Maximum
I 3:11:11 PM Read Speed for Audio Tracks: 8x
I 3:11:11 PM Read SubChannel Data from Data Tracks: Yes
I 3:11:11 PM Read SubChannel Data from Audio Tracks: Yes
I 3:11:11 PM Fast Error Skip: No
I 3:11:11 PM Don't report read errors: No
I 3:11:11 PM Intelligent Bad Sector Scanner: No
I 3:11:18 PM CD contains CD-Text: No
I 3:11:18 PM Reading Track 1... (Blocks 0-126490)
I 3:14:35 PM INDEX 0 Track 2 LBA 126340!
I 3:14:36 PM Reading Track 2... (Blocks 126490-133049)
I 3:14:43 PM INDEX 0 Track 3 LBA 132899!
I 3:14:44 PM Reading Track 3... (Blocks 133049-141774)
W 3:15:18 PM Failed to read Sector 134690
W 3:15:38 PM Failed to read Sector 135112
I 3:15:49 PM INDEX 0 Track 4 LBA 141624!
I 3:15:49 PM Reading Track 4... (Blocks 141774-152109)
W 3:16:18 PM Failed to read Sector 151050
I 3:16:19 PM INDEX 0 Track 5 LBA 151959!
I 3:16:20 PM Reading Track 5... (Blocks 152109-152844)
I 3:16:20 PM INDEX 0 Track 6 LBA 152694!
I 3:16:20 PM Reading Track 6... (Blocks 152844-153516)
I 3:16:21 PM INDEX 0 Track 7 LBA 153366!
I 3:16:21 PM Reading Track 7... (Blocks 153516-154042)
I 3:16:22 PM INDEX 0 Track 8 LBA 153892!
I 3:16:22 PM Reading Track 8... (Blocks 154042-154569)
I 3:16:22 PM INDEX 0 Track 9 LBA 154419!
I 3:16:22 PM Reading Track 9... (Blocks 154569-155169)
I 3:16:23 PM INDEX 0 Track 10 LBA 155019!
I 3:16:23 PM Reading Track 10... (Blocks 155169-156168)
I 3:16:24 PM INDEX 0 Track 11 LBA 156018!
I 3:16:24 PM Reading Track 11... (Blocks 156168-157503)
I 3:16:26 PM INDEX 0 Track 12 LBA 157353!
I 3:16:26 PM Reading Track 12... (Blocks 157503-158291)
I 3:16:27 PM INDEX 0 Track 13 LBA 158141!
I 3:16:27 PM Reading Track 13... (Blocks 158291-159125)
I 3:16:28 PM INDEX 0 Track 14 LBA 158975!
I 3:16:28 PM Reading Track 14... (Blocks 159125-159651)
I 3:16:28 PM INDEX 0 Track 15 LBA 159501!
I 3:16:28 PM Reading Track 15... (Blocks 159651-160177)
I 3:16:29 PM INDEX 0 Track 16 LBA 160027!
I 3:16:29 PM Reading Track 16... (Blocks 160177-160704)
I 3:16:29 PM INDEX 0 Track 17 LBA 160554!
I 3:16:30 PM Reading Track 17... (Blocks 160704-161531)
I 3:16:30 PM INDEX 0 Track 18 LBA 161381!
I 3:16:31 PM Reading Track 18... (Blocks 161531-162057)
I 3:16:31 PM INDEX 0 Track 19 LBA 161907!
I 3:16:31 PM Reading Track 19... (Blocks 162057-162583)
I 3:16:32 PM INDEX 0 Track 20 LBA 162433!
I 3:16:32 PM Reading Track 20... (Blocks 162583-163109)
I 3:16:32 PM INDEX 0 Track 21 LBA 162959!
I 3:16:32 PM Reading Track 21... (Blocks 163109-163635)
I 3:16:33 PM INDEX 0 Track 22 LBA 163485!
I 3:16:33 PM Reading Track 22... (Blocks 163635-164161)
I 3:16:33 PM INDEX 0 Track 23 LBA 164011!
I 3:16:34 PM Reading Track 23... (Blocks 164161-165560)
I 3:16:35 PM INDEX 0 Track 24 LBA 165410!
I 3:16:35 PM Reading Track 24... (Blocks 165560-166386)
I 3:16:36 PM INDEX 0 Track 25 LBA 166236!
I 3:16:36 PM Reading Track 25... (Blocks 166386-166912)
I 3:16:37 PM INDEX 0 Track 26 LBA 166762!
I 3:16:37 PM Reading Track 26... (Blocks 166912-170952)
I 3:16:41 PM INDEX 0 Track 27 LBA 170802!
I 3:16:41 PM Reading Track 27... (Blocks 170952-175588)
I 3:16:47 PM INDEX 0 Track 28 LBA 175438!
I 3:16:47 PM Reading Track 28... (Blocks 175588-181813)
I 3:16:54 PM INDEX 0 Track 29 LBA 181663!
I 3:16:54 PM Reading Track 29... (Blocks 181813-186944)
W 3:17:15 PM Failed to read Sector 184505
I 3:17:18 PM INDEX 0 Track 30 LBA 186794!
I 3:17:18 PM Reading Track 30... (Blocks 186944-194136)
I 3:17:26 PM INDEX 0 Track 31 LBA 193986!
I 3:17:26 PM Reading Track 31... (Blocks 194136-194868)
I 3:17:27 PM INDEX 0 Track 32 LBA 194718!
I 3:17:27 PM Reading Track 32... (Blocks 194868-195366)
I 3:17:27 PM INDEX 0 Track 33 LBA 195216!
I 3:17:27 PM Reading Track 33... (Blocks 195366-196751)
I 3:17:29 PM INDEX 0 Track 34 LBA 196601!
I 3:17:29 PM Reading Track 34... (Blocks 196751-200985)
I 3:17:33 PM INDEX 0 Track 35 LBA 200835!
I 3:17:33 PM Reading Track 35... (Blocks 200985-202626)
I 3:17:35 PM INDEX 0 Track 36 LBA 202476!
I 3:17:35 PM Reading Track 36... (Blocks 202626-214695)
I 3:17:48 PM INDEX 0 Track 37 LBA 214545!
I 3:17:48 PM Reading Track 37... (Blocks 214695-215758)
I 3:17:49 PM INDEX 0 Track 38 LBA 215608!
I 3:17:50 PM Reading Track 38... (Blocks 215758-216765)
I 3:17:51 PM INDEX 0 Track 39 LBA 216615!
I 3:17:51 PM Reading Track 39... (Blocks 216765-218028)
I 3:17:52 PM INDEX 0 Track 40 LBA 217878!
I 3:17:52 PM Reading Track 40... (Blocks 218028-219516)
I 3:17:54 PM INDEX 0 Track 41 LBA 219366!
I 3:17:54 PM Reading Track 41... (Blocks 219516-224097)
W 3:18:13 PM Failed to read Sector 219965
W 3:18:58 PM Failed to read Sector 222785
W 3:19:18 PM Failed to read Sector 223732
I 3:19:19 PM INDEX 0 Track 42 LBA 223947!
I 3:19:19 PM Reading Track 42... (Blocks 224097-226752)
W 3:19:38 PM Failed to read Sector 224603
W 3:19:56 PM Failed to read Sector 224758
W 3:20:15 PM Failed to read Sector 224913
W 3:20:33 PM Failed to read Sector 225165
W 3:20:52 PM Failed to read Sector 226310
I 3:20:54 PM INDEX 0 Track 43 LBA 226603!
I 3:20:54 PM Reading Track 43... (Blocks 226752-227231)
I 3:20:55 PM INDEX 0 Track 44 LBA 227081!
I 3:20:56 PM Reading Track 44... (Blocks 227231-228430)
W 3:21:14 PM Failed to read Sector 227282
I 3:21:16 PM INDEX 0 Track 45 LBA 228280!
W 3:21:35 PM Failed to read Sector 228392
I 3:21:35 PM Reading Track 45... (Blocks 228430-229328)
W 3:21:53 PM Failed to read Sector 228431
W 3:22:11 PM Failed to read Sector 228470
W 3:22:31 PM Failed to read Sector 228899
I 3:22:32 PM INDEX 0 Track 46 LBA 229178!
I 3:22:33 PM Reading Track 46... (Blocks 229328-230405)
W 3:22:52 PM Failed to read Sector 229797
I 3:22:52 PM INDEX 0 Track 47 LBA 230255!
I 3:22:52 PM Reading Track 47... (Blocks 230405-231188)
W 3:23:11 PM Failed to read Sector 230892
I 3:23:11 PM INDEX 0 Track 48 LBA 231038!
I 3:23:11 PM Reading Track 48... (Blocks 231188-243571)
I 3:23:24 PM INDEX 0 Track 49 LBA 243421!
I 3:23:24 PM Reading Track 49... (Blocks 243571-249071)
W 3:23:47 PM Failed to read Sector 248217
I 3:23:48 PM INDEX 0 Track 50 LBA 248921!
I 3:23:48 PM Reading Track 50... (Blocks 249071-249793)
I 3:23:49 PM INDEX 0 Track 51 LBA 249643!
I 3:23:49 PM Reading Track 51... (Blocks 249793-253101)
I 3:23:52 PM INDEX 0 Track 52 LBA 252951!
I 3:23:53 PM Reading Track 52... (Blocks 253101-253986)
I 3:23:53 PM INDEX 0 Track 53 LBA 253836!
I 3:23:53 PM Reading Track 53... (Blocks 253986-257817)
W 3:24:13 PM Failed to read Sector 255769
I 3:24:15 PM INDEX 0 Track 54 LBA 257667!
I 3:24:15 PM Reading Track 54... (Blocks 257817-263283)
I 3:24:20 PM INDEX 0 Track 55 LBA 263133!
I 3:24:20 PM Reading Track 55... (Blocks 263283-273850)
I 3:24:31 PM INDEX 0 Track 56 LBA 273700!
I 3:24:31 PM Reading Track 56... (Blocks 273850-281928)
I 3:24:38 PM INDEX 0 Track 57 LBA 281778!
I 3:24:38 PM Reading Track 57... (Blocks 281928-283848)
I 3:24:40 PM INDEX 0 Track 58 LBA 283698!
I 3:24:40 PM Reading Track 58... (Blocks 283848-285622)
I 3:24:42 PM INDEX 0 Track 59 LBA 285472!
I 3:24:42 PM Reading Track 59... (Blocks 285622-287101)
I 3:24:43 PM INDEX 0 Track 60 LBA 286951!
I 3:24:43 PM Reading Track 60... (Blocks 287101-299748)
I 3:24:55 PM INDEX 0 Track 61 LBA 299598!
I 3:24:55 PM Reading Track 61... (Blocks 299748-301077)
I 3:24:56 PM Duration of operation: 00:13:38
I 3:24:56 PM Average Speed: 863 kBytes/s (4.91)
I 3:24:56 PM Reading finished!
And some other information

Im using Windows Vista 32 bit
Intel express chipset family G33/G31
2GB Ram

for the emulator Im using P.E.O.P.S soft driver v.1.18 (since the glitch with the opengl and d3d drivers prevents me from using them)

For the sound im using P.E.O.P.S DSound audio driver 1.9

On a side note, I have no problems (so far) running the game on the pSX
emulator and there are no problems playing it on my ps1 or ps2.
 

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mount the image on an image drive and use Eternal SPU plus CDR Sapu 1.3 to read the image drive.
 

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Discussion Starter · #5 ·
I mounted the image to the J: drive (my DVD drive) but the CDDA audio still doesnt play.
Im having the same issues with Wild 9.
Even if I insert the disc, no music.
But the music does play in WMP or I-tunes :/
 

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use CDR Sapu 1.3 along with Eternal SPU 1.4

i've had luck getting CDDA from CCD's and cd's using those plugins in epsxe 1.7
 

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lazy shmupper
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957 Posts
The "no music" problem in TR1 & TR2 has a very simple fix: whatever cdrom plugin is used, you have to disable subchannel reading.

For instance using plugin cdrmooby 2.8 -> uncheck 'enable subchannel data'.
(and of course you have to launch whatever TR image with the 'run cdrom' option, not 'run iso')
No particular image format or virtual drive is needed.

This problem is not really 'image format' or 'sound plugin' related because this 'fix' works with any of 'em I tried. (well it is related but no plugin has an 'automatic workaround feature for TR1&2' anyway, so you have to do it manually).

Sorry I don't want to sound arrogant but this question has been poping out on many forums for many years...I've answered some, probably too late, and was ignored.
So, I think this 'fix' should be kind of stickied somewhere, once and for all.
(Is there actually an 'official' compatibility thread or something like that for ePSXe so I, or a mod, could add this?)

Thanks. :p
 

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"This problem is not really 'image format'"

Wrong. the TR games will freeze if made in the Bin/cue or ISO formats as the Audio Track is slightly out of alignment with the game data. If you feel like disputing that, take it up with pSXAuthor.
 

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lazy shmupper
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957 Posts
Well it DOES work Squall, whatever the theory is, I'm playing TR in BIN format right now: no freeze, and background music is there.

Nobody actually cared to try what I said and it's been like that so many times it gets on my nerves. :mad:

EDIT: using cdrmooby 2.8 & Eternal 1.41
 

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well its probably a difference between the pal or ntsc versions, or even more likely is difference in game revision.
 

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lazy shmupper
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957 Posts
I have NTSC-U ones.

But seriously, I know I'm right, I did test this out in many ways and I don't care if people don't believe me.
This IS the solution for TR 1 & 2 "no music" problem.

I'm asking anybbody who'll hear me: please try and see for yourself.
 

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im not saying the solution is wrong, im saying the image formats do matter. TR1 has a known freeze that occurs when exiting the item screen caused by the bin/cue format.
 

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Discussion Starter · #13 ·
I solved the problem, I just had to use the CDRmooby 2.8 plugin.
There are a few minor issues though that im not too sure to how to solve.
Such as whether to set the plugin to
-Repeat one CDDA Track or
-Play one CDDA Track and stop
 

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lazy shmupper
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957 Posts
im not saying the solution is wrong, im saying the image formats do matter. TR1 has a known freeze that occurs when exiting the item screen caused by the bin/cue format.
Actually it happened to me before, but never again after I disabled subchannel reading, maybe that's linked ?

Ah and here's how I set cdrmooby 2.8:

. repeat all cdda tracks
. cdda volume to 50 or 55

Nothing else.
I have to re-enable subchannel to play anything besides TR1 & TR2, that's the only bother...oh well.
 
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