i would like to know also.
You know what 1 and 2 do...Originally posted by dhkim
1. Enable Buffer region extension
2. allow the dual planes extension to use local video memory
3. use fast linear - midpmap- linear filtering
4. enable anisotropic filtering
5. enable alternate depth bufferin technique
6. disable support for enhanced cpu instruction sets
Aw well, its nice to be niceOriginally posted by dhkim
Thank you very much, Hairybudda. That was a lot of help![]()
*****Originally posted by dhkim
and it's nice to see nice person to be helping other nice person. Isn't that " nice !!! "
LOL
nvidia cards generally perform better under GL, so you could try that.....Originally posted by joeho446
Which is better to use open gl or direct3d. That may be a dumb question but I am new to tweaking these cards. For example running epsxe I am using pete's dx6 d3d plugin because it run GT2 a lot better with my system. Should I be trying to use open gl instead? Maybe I have settings for the card wrong.
My Coputer specs.
1.3GHz Athlon,
200MHz System Bus,
56k modem,
128mb DDR RAM/PC1600,
40GB 7200 rpm Hard Drive,
32MB Nvidia TNT2 Pro,
Creative Labs Sound Blaster PCI 128,
12x DVD Drive,
8x4x32 CD-RW Drive,
Well, let's see. I'll go over them in the order that they appear.Originally posted by dhkim
Hello to all !
can anyone tell me what are these options for ?
OpenGl Settings
Enable Buffer region extension
allow the dual planes extension to use local video memory
use fast linear - midpmap- linear filtering
enable anisotropic filtering
enable alternate depth bufferin technique
disable support for enhanced cpu instruction sets
I got buffer region extension and allow the dual planes extension to use local video memory enable. Will it be good if I enable the others too ? what are those use for ?
My system is 900 duron, 384 ram, and a tnt2 m64.
And I almost forgot, what is this one use for ? Enable alternate depth buffering technique ? Will it be good if I enable it too ?