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6 Posts
Discussion Starter · #1 ·
Hey. For some reason the text in Threads of Fate looks all funky, like this:


Anyone know what the problem is?

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 Pro x86/SSE2

Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4 - edge clamping supported
- Hi-Res textures: 1
- TexWin pixel shader: off
- VRam size: 0 MBytes - 195 textures usable

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 2
- Subtractive blending: activated

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 4/3
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]
 

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I'm in despair!
Joined
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3,420 Posts
Likely a filtering issue. Change the "Filtering" and "High-res Textures" options to 0, and see if that helps.

[]s Badaro
 

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Premium Member
bsnes, ePSXe
Joined
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21,979 Posts
you can also just fiddle around with the hi-res textures. try putting filtering at 4 and hi-res textures at 2. you can also press Delete in game to bring down the menu, move it over to texture filtering and just cycle through the options to see what works. (press insert for a little help box).

btw, i dont recommend 2xSAI for PSX emulation. IMO it's ugly, but more importantly it causes a lot of glitches
 

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Premium Member
Joined
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3,093 Posts
Also, please change your custom title, it's not very suitable for an 'all audiences' site like this :p
 
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