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· Registered
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12 Posts
Discussion Starter · #1 ·
Hello everybody! I'm on an emergency! I CAN'T RUN A GAME!
Well, I can run it, but it locks-up (the game works, the pause works, but the character keeps walking, but it stands on the same place)
The game...? Thousand Arms, on the opening, before the Movie Clip, I believe... :(

The character walks slowly, and when he is in front of the second house, he stops walking, but the graphic keeps walking. The muscis runs, the Pause works, and the emulator doesn't lock up.

Is it something of the CD or what?? I beg all of you, please help meeeeeeeee!!

Thanks

Plugin: Pete's D3D Driver 1.1.53
Author: Pete Bernert
GFX card: Voodoo5 5500 AGP

Resolution/Color:
- 640x480 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 0
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: off [00000000]
 

· playing FGO
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10,942 Posts
don't you guys think it's some sort of copy protection? it's highly unusual that any emulator coudn't run this game. i mean, at least parasite eve 2 worked in fpse (somewhat).
 

· I'm in despair!
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3,443 Posts
Originally posted by Keiichi
don't you guys think it's some sort of copy protection? it's highly unusual that any emulator coudn't run this game. i mean, at least parasite eve 2 worked in fpse (somewhat).
I don't think so, remember "Legend of Legaia"? A while back, no emulator could play this game, and it always froze at the exact same spot.

[]s Badaro
 

· Premium Member
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236 Posts
Yeahh... I know.

I have this game at home, and I still couldn't figure out why does its character stop walking at that position, during intro.

I think that it is related to RTCs... I hope that it is only a matter of time until I have it solved.

Wish me good luck.

See ya.

Roor.
 

· Premium Member
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873 Posts
I have this game at home, and I still couldn't figure out why does its character
stop walking at that position, during intro.

I think that it is related to RTCs... I hope that it is only a matter of time until I
have it solved.

No emulator I know can run that game... and it's no RTC issue, as far as I can see, it's a SPU IRQ issue... the game sets a spu irq address and a loop address, but funny enuff the sample is not a looping one, so the irq address will not be reached.
I've tried a cheat in my spu, just doing a fake loop, and yeah, the first text box shows up, and the character talks, but after the text box closes some more strange spu irq addresses are happening, and the character stands still... bah :)
 

· I'm in despair!
Joined
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3,443 Posts
Originally posted by Pete Bernert



No emulator I know can run that game... and it's no RTC issue, as far as I can see, it's a SPU IRQ issue... the game sets a spu irq address and a loop address, but funny enuff the sample is not a looping one, so the irq address will not be reached.
I've tried a cheat in my spu, just doing a fake loop, and yeah, the first text box shows up, and the character talks, but after the text box closes some more strange spu irq addresses are happening, and the character stands still... bah :)
Hey, at least that's some improvement. :)

Good luck trying to figure this out, Pete.

[]s Badaro
 
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