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Thousand Arms error

1622 Views 5 Replies 4 Participants Last post by  Exodus
Whenever the enemy does a sleep attack on me the game freezes. The music keeps playing but the visuals freeze. I'm using pete's opengl 2.6 and here's my video config.

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 XT x86/MMX/3DNow!/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: off
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000004]

Think if I tried an older plugin it might not crash?
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1 - 1 of 6 Posts
this problem will occur A LOT in this game. there was one boss fight i had to use save states and reload whenever he cast a spell that would stop the game. from what i remember, i had to do a lot of graphic plugin switching, and messing with options. this game's current emulation is a big pain.
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