Next Generation Emulation banner

1 - 2 of 2 Posts

·
It's a Spinning Smile!
Joined
·
5,309 Posts
Discussion Starter #1
Beta Date: 17 04 05
Conditions Tested Under:

GSdx (SSE2) 0.6 - PS2.0 - Hardware mode [17 04 2005]
P.E.Op.S. SPU2 DSound Driver 1.2 [25 12 2004]
PADwinKeyB Driver 0.8 [12 12 2004]
P.E.Op.S. CDVD Driver 1.2 [29 03 2005]
DEV9null Driver 0.2 [17 12 2004]
USBnull Driver 0.3 [17 12 2004]
FireWireNull Driver 0.4 [27 02 2005]
Europe v01.90(23/06/2003) Console
REC

Background Music Player, Script view, 2D sketches all work perfectly. 3D Model viewer shows fairly solid models with varying amounts of Spikey Polygon Syndrome. View the animated 3D scenes or go into the ViR Training mode and the emulator will close it's self.

Status
Ingame
 

·
It's a Spinning Smile!
Joined
·
5,309 Posts
Discussion Starter #2 (Edited)
Beta Date: 09 07 2005 [current CVS]
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [10 07 2005]
PADwinKeyb Driver 0.9 [14 05 2005]
P.E.Op.S CDVD Driver 1.2 - IOCTL,D:\,Thread,1|0,0,0|1,0|0 [14 05 2005]
USBnull Driver 0.4 [14 05 2005]
P.E.Op.S. SPU2 DSound Driver 1.2 - 1,3,0,0|0,0|0,0,0,0 [25 12 2004]
DEV9null Driver 0.3 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
Europe v01.90(23/06/2003) Console
eeREC | rCache 0 | Console 1 | Patches 1

3D Character models are now solid though surrounding enviroment polygons can cover the character.. Tech poly demos will now show extremely borked 3D, and missing alot of polys, or crash the emu.

VR Training runs into cpuException: Status.EXL = 1.

Occasional bug we can run into with viewing a character model:


VF[0].y != 0.0!!!!
VF[0].w != 1.0!!!!
VF[0].y != 0.0!!!!
VF[0].w != 1.0!!!!


Status
Ingame
 
1 - 2 of 2 Posts
Top