I just saw Voodoo 5 6500 agp.
here are some info
They showed us Quake3 at 2048x1536 that kept a very playable frame rate. The 2nd game was Nascar3 showing the deferences between anti-aliasing on and off. With it on I wasn't able to see any frame rate loss. Almost all the Jaggies disappeared (I think its almost impossible to get rid of all of them). There shouldn't even be a feature on this card to turn anti-aliasing off. Most of the games at the show used a Nvidia GTS, so we got to see a lot of games on that card, and all is looking good there. The V5 6000 FSAA took another step beyond, the question is... is it worth $600, and why does it need 4 chips, that seems to be what everyone is talking about. All I can say at this point is the card did perform well and we sure like hell can't wait to test it out!
The V5 6000 AGP features 2 VSA-100 chips, 128MB SDRAM, 128-bit 2D/3D vidoe acceleration, full T-buffer, hardware 2x/4x Anti-Aliasing, FXT1 and Direct X texture compression, 32-bit color rendering & textures, and a 2048x2048 max res.
It was more like 8x anti-alising. I was crazy about it when I first saw it. I was going to buy it but I didnt have the $2500 to buy it. It had 4 huge gigantic fans. With a adapter that connects to the back.