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Discussion Starter #1
I have been using Pete's DX6 D3D GPU Plugin with ePSXe for a while. It's pretty decent, but still has a few jelly-like textures & pixilated edges. I like Pete's plugins, I'm not shooting him down, and believe me, I'm quite optimistic about such things. His plugin hits the spot. But is there anything that Pete or anyone else has released that smooths out the textures or perhaps uses "bloom" technology? It would be pretty cool to have, if it hasn't been done. :thumb:
 

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The jiggly textures are a limitation of the PSX hardware so you'll have to live with it. As for the best plugin, post your computer specifications and we'll recommend the best plugin :).
 

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Discussion Starter #3
n_w95482 said:
The jiggly textures are a limitation of the PSX hardware so you'll have to live with it. As for the best plugin, post your computer specifications and we'll recommend the best plugin :).
OS Name Microsoft Windows XP Professional
Version 5.1.2600 Build 2600
OS Manufacturer Microsoft Corporation
System Name N-BO4AVOLBLI41E
System Manufacturer System Manufacturer
System Model System Name
System Type X86-based PC
Processor x86 Family 15 Model 1 Stepping 2 GenuineIntel ~1614 Mhz
BIOS Version/Date Award Software, Inc. ASUS P4S533 ACPI BIOS Revision 1008, 7/8/2002
SMBIOS Version 2.3
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\System32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "5.1.2600.0 (xpclient.010817-1148)"
User Name N-BO4AVOLBLI41E\BoDeGaS
Time Zone Pacific Standard Time
Total Physical Memory 512.00 MB
Available Physical Memory 262.33 MB
Total Virtual Memory 1.72 GB
Available Virtual Memory 1.27 GB
Page File Space 1.22 GB
Page File C:\pagefile.sys

[Display]

Item Value
Name NVIDIA GeForce FX 5200 Ultra
PNP Device ID PCI\VEN_10DE&DEV_0321&SUBSYS_00000000&REV_A1\4&3525EC23&0&0008
Adapter Type GeForce FX 5200 Ultra, NVIDIA compatible
Adapter Description NVIDIA GeForce FX 5200 Ultra
Adapter RAM 128.00 MB (134,217,728 bytes)
Installed Drivers nv4_disp.dll
Driver Version 6.14.10.5303
INF File oem0.inf (nv4_NV3x section)
Color Planes 1
Color Table Entries 4294967296
Resolution 1024 x 768 x 60 hertz
Bits/Pixel 32
Memory Address 0xE7000000-0xE7FFFFFF
Memory Address 0xF0000000-0xF7FFFFFF
IRQ Channel IRQ 16
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\windows\system32\drivers\nv4_mini.sys (6.14.10.5303, 1.54 MB (1,618,939 bytes), 11/17/2003 9:33 AM)

Card name: NVIDIA GeForce FX 5200 Ultra
Manufacturer: NVIDIA
Chip type: GeForce FX 5200 Ultra
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0321&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.5303 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/17/2003 09:33:00, 4323968 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 11/17/2003 09:33:00, 1618939 bytes
Device Identifier: {D7B71E3E-4061-11CF-0777-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0321
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_Bi ModeWMV9_A ModeWMV9_Ai
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
 

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Premium Member
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21,977 Posts
what's your GPU? if it's good enough you should definitely use OGL plugin, or at least D3D DX7. the reason for using OGL is that it has real subtractive blending, something the DX6/DX7 D3D plugins cannot do.
 

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Premium Member
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6,341 Posts
That's...uh...quite a list of info :heh: :p. I would recommend using Pete's OpenGL plugin, you could use his OpenGL2 plugin but your card might be too slow to handle the options that would make it look really nice (such as very high X and Y resolution). Here's some settings to start out with.

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: Microsoft Corporation
GFX card: GDI Generic

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
 

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9 Posts
Discussion Starter #6
n_w95482 said:
That's...uh...quite a list of info :heh: :p. I would recommend using Pete's OpenGL plugin, you could use his OpenGL2 plugin but your card might be too slow to handle the options that would make it look really nice (such as very high X and Y resolution).

Where Exactly do I get Pete's OGL2? I can't find it in the NGEmu Plugins section. Does Pete have a homepage?
 

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3,093 Posts
darkhanzou, please direct your psx emulation questions to the right forum, psx emulation, from now on.
 
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