Using Pete's OGL 1.5 plugin to run Megaman 8. Everything runs fine fullscreen at 1024 X 768 at 60 fps except certain sections where it slows down by about half. I narrowed the problem down to the texture filtering option and moved it to option 3 from option 5. I was just wondering, what is texture filtering dependant on most heavily? Is it VRAM speed and amount, GPU power, or system processor frequency? I'm running a P4 2.5 GHz with 512MB DDR PC2700 RAM with a Geforce MX 440 with 64MB SD-RAM.
Just curious...
thanks,
Chip
Just curious...
thanks,
Chip