Zsaber said:Too bad the DS and the PSP aren't even close as far as the hardware is concerned. Let's see you pit an N64 screenshot against one from a PS2. See how they compare graphically.
And we all know the DS isn't about pretty graphics. It's about gameplay. Sure, the game looks significantly better on the PSP, but how do they both play? With this kind of game, I'm sure the PSP will play better, but who knows. It could be the opposite.
Actually, I think some companies are thinking too much "inside the box" with the DS.Rhombus said:[...]In general I guess I think it's harder to develop a really good DS game, cause you have to think outside the box and can't really rely on graphics and sound. The DS is doing very well commercially though, so I guess they want to cash in.
Well, if those screenshots were big enough to tell...Zer0Soul said:This is a game called ASH, being developed by Mistwalker studios. Look at these screenshots and tell me the DS isn't capable of some great graphics. It's more about the development team and how much effort they want to go into with the game.
Well, I wouldn't go that far to say that the graphics were pre-rendered (the backgrounds maybe, pretty unlikely though, because of the limited cart size), but consider this: Even the Playstation could produce such graphics. Of course the framerate was kinda low, but technically it was possible and commonly used in RPGs with random battles (FFIX is the best example). Now take a somehow more powerful system and you'll see those graphics filtered and at 15 fps.Zer0Soul said:Exactly, it's the effort the development team puts into the game. You never read my posts ever. Even if it's pre-rendered it still looks great. The DS is capable of good graphics, it's just a matter of the art direction and team.