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Tekken 3 - ending crash (or freeze?)

38K views 28 replies 15 participants last post by  ClockworkBastar 
#1 ·
So, I beat arcade mode with a random character, and when their ending cinematic is over, the ePSXe screen goes black and apparently the game freezes. I waited 5-6 mins, it can't possibly take that long, or can it? What is the cause of this?

Thanks in advance people. :thumb:
 
#3 ·
Nope, platinum PAL disc [I[bought[/I] from a legitimate store. Anyway, if I downloaded it, burned it, then dumped it back, it would really make no difference. Besides, I don't have a chip installed on my PS, so I couldn't rip off anything if I wanted to.
 
#4 ·
If you downloaded it, you might have gotten a bad copy, or there might have been a bad download.

If you're using EpsxE, you'd not need to burn it to a CD, there are people who just download ISOs and keep 'em on the hard drive...

Not me though...

I used to have the disc, but I gave it away or I'd help you...
 
#6 ·
Anyway, if I downloaded it, burned it, then dumped it back, it would really make no difference.
It could. Remember the old computer adage: garbage in, garbage out. If you download an ISO, there is the chance that data was corrupted during ripping or it wasn't ripped properly. Then there is a chance that you wouldn't burn it correctly (perhaps with some error correction on), and then no, it wouldn't be a bit-perfect form of the original. And unfortunately, emulators are sensitive to those sorts of things. Things that will run happily on a regular PSX sometimes get frozen up in emulators, that's just their nature.
 
#8 ·
This is what we were replying to "Anyway, if I downloaded it, burned it, then dumped it back, it would really make no difference."
 
#10 ·
So, I beat arcade mode with a random character, and when their ending cinematic is over, the ePSXe screen goes black and apparently the game freezes. I waited 5-6 mins, it can't possibly take that long, or can it? What is the cause of this?
There should be a FMW, IIRC you can skip it by pressing start.
So when you come to that part mash the start button and see if that works.
 
#12 · (Edited)
I was having the exact same issue the OP was describing. After reading dozens of threads for this game describing this issue, I'm very surprised no one posted a proper detailed explanation of what is wrong and how to fix it.

Using ePSXe, Tekken 3 freezes/crashes after completing arcade mode but before the credits movie is supposed to start. The announcer saying "King of Iron Fist Tournament, Enter the Tekken" is the last thing that happens and the screen remains black. I use the NTSC release of Tekken 3 which has 3 .bins (Track 1, 2, and 3) and one .cue.

I'm almost 100% certain the issue is the fact that the game is multi-track and ePSXe (at least every version after 1.4) does not have proper multi-track support. This is not an issue for the vast majority of games but in the case of Tekken 3 it is. And sure enough after mounting the .cue using PowerISO, "Track 2" is the ending credits song. To fix the issue you need to create an image that merges all of the tracks into one .bin.

I first tried this with PowerISO since this was the tool I had installed on my computer but there was a problem. After creating an image with the source being the .cue mounted on a virtual drive, I launched the new .bin that was created. I was able to make it to the credits and the game did not crash but the song for the credits was corrupted. It sounded like data and horrible scratching noises. Obviously "Track 2" and "Track 3" were not converted correctly.

I then used ImgBurn v2.5.0.0, with the original .cue mounted using Daemon Tools Lite v4.35.6 (since a virtual drive created by PowerISO is not recognized by ImgBurn for some reason), to create the image. I tested the image created by ImgBurn and it works as it should. The game does not crash and the credits song plays and sounds correct.

A big thanks to this post as it was the reason I tried ImgBurn and Daemon Tools Lite:
http://theisozone.com/tutorials/psx/general/multiple-tracks-bins-on-psx-games-what-to-do/

Only use ImgBurn v2.5.0.0 or below because I tried using v2.5.8.0 and the process of creating the image was stuck at 0% due to an infinite loop at "File Splitting: Auto". More information about the problem can be found here:
http://forum.imgburn.com/index.php?showtopic=17005

Make sure you use Eternal SPU or you will likely not hear the credits song. I found that P.E.Op.S. DSound SPU v1.9 and P.E.Op.S. Sound SPU v1.10b do not play the credits song.

Just to add more information about my experiences, I tried SSSPSX v0.0.34 and the emulator seems to have at least partial multi-track support because the game does not crash and the credits play. But the credits song does not play, regardless of the SPU used.

Last but not least, PCSX-R has native multi-track support. So Tekken 3 can be played using PCSX-R without having to convert the multi-track .bins into a single .bin. I tested PCSX-R myself and indeed the credits and credits song play with no issues.
 
#13 ·
First of all congrats on a 7yr necro you sick bastard, secondly use newest ePSXe (currently 2.0.5) with the built in plugins only, other plugins such us Eternal are outdated and are not completely computable with newest ePSXe, thirdly ePSXe completely supports multi track CDs, the problem is the OP and you were/are using a broken CD image, so make a new cop from a real disc as it does matter as a lot of downloaded copy that are on the net were made by 5ys old.
How do i know your copy is most likely broken? the multiple BIN format, a proper CD image best used for PS1 games is a single BIN file containing the entire CD in a binary format and a CUE sheet with the tracks information.
Granted ePSXe supports multiple BIN format but it's completely pointless and often broken.
Both of you are using a broken game that crashes whenever it tries to load the FMV.
 
#14 ·
First of all congrats on a 7yr necro you sick bastard
what exactly is wrong with reviving an old thread with more information that some people may find useful?

thirdly ePSXe completely supports multi track CDs, the problem is the OP and you were/are using a broken CD image, so make a new cop from a real disc as it does matter as a lot of downloaded copy that are on the net were made by 5ys old.
How do i know your copy is most likely broken? the multiple BIN format, a proper CD image best used for PS1 games is a single BIN file containing the entire CD in a binary format and a CUE sheet with the tracks information.
Granted ePSXe supports multiple BIN format but it's completely pointless and often broken.
Both of you are using a broken game that crashes whenever it tries to load the FMV.
How do i know my copy is not broken? i used it in PCSX-R and it worked perfectly. i said that in my last post so i'm not sure why you couldn't put two and two together.

so yes i'm 99% sure ePSXe does not have proper multi-track support. there is nothing wrong with my image. that or PCSX-R is amazing for making broken stuff work :p
 
#15 ·
what exactly is wrong with reviving an old thread with more information that some people may find useful?


How do i know my copy is not broken? i used it in PCSX-R and it worked perfectly. i said that in my last post so i'm not sure why you couldn't put two and two together.

so yes i'm 99% sure ePSXe does not have proper multi-track support. there is nothing wrong with my image. that or PCSX-R is amazing for making broken stuff work :p
You could always make your own thread, as for your case i could be wrong, it just could be that you're using outdated stuff like Eternal or Dsound.
Finally ePSXe fully supports multi bin format, how do i know that?
Text Software Font Technology Screenshot

Because i tested both copy i made myself, and a copy from a certain paradise.
 
#16 ·
i posted on this thread because when i google search "tekken 3 epsxe crash" this is the first thread that shows up. posting here might result in more people seeing the information.

i didn't say ePSXe doesn't support multi-bin format. i said ePSXe does not have proper multi-track support.

using the same multi-bin image:
ePSXe - crash before credits start
SSSPSX - no crash, credits start but no credits song
PCSX-R - no crash, credits start and the credits song plays

looks to me its more of a compatibility issue dependent on the emulator being used.

you're saying you created your own multi-bin of tekken 3 and it worked in ePSXe (three bins and a cue)?
 
#17 ·
Yes and yes, and for the final nail multi track Has it cant crash games.
Multiple tracks for psone games were used for two things.
1. Anti piracy checks, mostly for PAL games.
2. Audio tracks aka game music, this is why you can put sone psone games into a CD player and listen to it.
If the tracks were broken like using ISO with a single one of two things would haopen.
1. The game would not start, Black screen.
2. Music would not Play during gamę Play.
So the multi bin support is not an issue, the op propably was using a broken image and you yourself are using outdated stuff like eternal and dsound, the issue lies elswere especially if it works on other emulators.
 
#21 ·
Hey FoxSevent, i necropost too because fuck you, i want to thank applepiejr as his solution is the only one i found that works, epsxe does indeed crash a legit copy of the tekken, i used ImgBurn v2.5.0.0 to merge all the tracks into one .bin and it now plays properly.
Well f you to buddy, I have clearly shown in now the deleted video that ePSXe has no issues with multi bin/multi tracks games, I have tested many multi tracks games all with no issues, therefore the issue lies somewhere else like a improper disc image downloaded from your moms porn site.

Heck if this truly was a multi track issue don't you think it would be fixed by now seeing as this thread is over a decade old?
No the Tekken credits crash is a case of a bad image going around online since 2007 because almost no one rips their own games back then and today, the fact that someone ripped the game into multiple bins is a proof that whoever made that image didn't know how to rip PS1 games.
 
#23 ·
Sorry for necropost but this is the first thing that comes up when searching "Tekken 3 crash" so I want to help anyone who would have this problem in the future like I did.

I managed to get it working after trying multiple different iso's from multiple sites and searching every forum I could on this issue. here's what I did:

The specific iso you want is called
Tekken 3 (Europe) PSX ISO
from cdromance. I can only give instructions for Duckstation because it's the emulator I use on android.

I kept everything in the folder it comes in with the 1 .cue and 3 .bins files.
In duckstation I opened that folder and tried to launch the .cue first but I got an error. Then I tried track3.bin, I thought I did something wrong by running track3.bin so I closed duckstation right away to try again.
But when I opened duckstation back up, the .cue file was in the main directory and it launched fine, I went through arcade mode and the credits played and sent me back to the menu like it should.

Sorry it's not much of an explanation, I'm not sure why it worked and I am very new to emulators but hopefully if you do the same as me, you can get it working too.
 
#25 ·
No way! Long live to zombie thread!!... 'cuz...
No way. The problem does still appearing to me. I was away of a PS1 emulation for quite a years so I met Duckstation, and now I'm on it again.
Composing a three tracks *.ccd image into one CUE+BUN didn't helped at all. The same old problem for 20 years occuring! I really don't remember but I saw the credits with music in ePSXe somehow, now I need it for Duckstation.
Any juggling with emulation settings didn't helped. I separately tried everything in settings -> console [CD-ROM Emulation] tab.
NOPE
Maybe I do should look for a proper rip or something.
Let's find out the truth, once for all! The exact thread is 16 years old already and still no crisp solution.
 
#26 ·
The exact thread is 16 years old already and still no crisp solution.
Bad Dump.

back up your game and it should have the same result on site REDUMP.


-- easy: check the hash using duckstation - BIN+CUE, MultiBIN+CUE or CHD

* open DuckStation; [standalone version]
* select the game; [just highlight it]
* right-click to open the pop-up / local menu;
* choose "Properties...";
* choose "Compute Hashes..."; [on the lower right side of the window]
* wait;

if the result is GREEN, your game backup is perfect. Good ROM/DUMP!

if the result is RED, bad backup, bad dump, BAD ROM.

-- or do it manually

"how 2 hash, 4 ways" - by ofernandofilo [2022-04-09]

HowToCreateHash-2022-04-09_18-26-58-x264web [5 min video]

HashTab (Windows) [last freeware versions] [single file] [shell extension]

[https://web.archive.org/.../HashTab...products/hashtab/HashTab_v5.2.0.14_Setup.exe)

CertUtil (Windows) [native tool]

for %f in ("*.bin") do @certutil -hashfile "%f" SHA1 | find /V /I "certutil"

NirSoft HashMyFiles (Windows) [freeware] [files and folders]


Toolsley Hash (web) [CRC32, MD5, SHA1, SHA256] [opensource]


bonus tip on linux: for multiple files with same file extension

EXT=bin; echo -e "\n[-$EXT-file-hashes]\n"; for F in *.$EXT; do echo -e "\040\040\040\040"file...: "$F" && echo -e "\040\040\040\040"size...: $(du -b "$F" | awk '{print $1; exit}') bytes, about $(du -h "$F" | awk '{print $1; exit}')B && echo -e "\040\040\040\040"crc-32.: $(crc32 "$F") && echo -e "\040\040\040\040"md5....: $(md5sum "$F" | awk '{print $1; exit}') && echo -e "\040\040\040\040"sha-1..: $(sha1sum "$F" | awk '{print $1; exit}') && echo -e "\040\040\040\040"sha256.: $(sha256sum "$F" | awk '{print $1; exit}'); echo ""; done;

bonus tip by u/ anievo: type powershell at Windows Explorer address bar, then:

Get-FileHash -Algorithm SHA1 *.bin

_o/
 
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