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So, I beat arcade mode with a random character, and when their ending cinematic is over, the ePSXe screen goes black and apparently the game freezes. I waited 5-6 mins, it can't possibly take that long, or can it? What is the cause of this?

Thanks in advance people. :thumb:
 

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Nope, platinum PAL disc [I[bought[/I] from a legitimate store. Anyway, if I downloaded it, burned it, then dumped it back, it would really make no difference. Besides, I don't have a chip installed on my PS, so I couldn't rip off anything if I wanted to.
 

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If you downloaded it, you might have gotten a bad copy, or there might have been a bad download.

If you're using EpsxE, you'd not need to burn it to a CD, there are people who just download ISOs and keep 'em on the hard drive...

Not me though...

I used to have the disc, but I gave it away or I'd help you...
 

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Hello Russ and welcome to Ngemu forums.

So, I beat arcade mode with a random character, and when their ending cinematic is over, the ePSXe screen goes black and apparently the game freezes. I waited 5-6 mins, it can't possibly take that long, or can it? What is the cause of this?

Thanks in advance people. :thumb:
Do you experience the same problem when you use a software plugin like P.E.Op.S. GPU ? Have you tried others emulator like PSXeven or pSX?
 

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Anyway, if I downloaded it, burned it, then dumped it back, it would really make no difference.
It could. Remember the old computer adage: garbage in, garbage out. If you download an ISO, there is the chance that data was corrupted during ripping or it wasn't ripped properly. Then there is a chance that you wouldn't burn it correctly (perhaps with some error correction on), and then no, it wouldn't be a bit-perfect form of the original. And unfortunately, emulators are sensitive to those sorts of things. Things that will run happily on a regular PSX sometimes get frozen up in emulators, that's just their nature.
 

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This is what we were replying to "Anyway, if I downloaded it, burned it, then dumped it back, it would really make no difference."
 

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So, I beat arcade mode with a random character, and when their ending cinematic is over, the ePSXe screen goes black and apparently the game freezes. I waited 5-6 mins, it can't possibly take that long, or can it? What is the cause of this?
There should be a FMW, IIRC you can skip it by pressing start.
So when you come to that part mash the start button and see if that works.
 

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There should be a FMW, IIRC you can skip it by pressing start.
So when you come to that part mash the start button and see if that works.
pressing start button before the end works and game doesn't freezes...thanks Shendo XT
 

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I was having the exact same issue the OP was describing. After reading dozens of threads for this game describing this issue, I'm very surprised no one posted a proper detailed explanation of what is wrong and how to fix it.

Using ePSXe, Tekken 3 freezes/crashes after completing arcade mode but before the credits movie is supposed to start. The announcer saying "King of Iron Fist Tournament, Enter the Tekken" is the last thing that happens and the screen remains black. I use the NTSC release of Tekken 3 which has 3 .bins (Track 1, 2, and 3) and one .cue.

I'm almost 100% certain the issue is the fact that the game is multi-track and ePSXe (at least every version after 1.4) does not have proper multi-track support. This is not an issue for the vast majority of games but in the case of Tekken 3 it is. And sure enough after mounting the .cue using PowerISO, "Track 2" is the ending credits song. To fix the issue you need to create an image that merges all of the tracks into one .bin.

I first tried this with PowerISO since this was the tool I had installed on my computer but there was a problem. After creating an image with the source being the .cue mounted on a virtual drive, I launched the new .bin that was created. I was able to make it to the credits and the game did not crash but the song for the credits was corrupted. It sounded like data and horrible scratching noises. Obviously "Track 2" and "Track 3" were not converted correctly.

I then used ImgBurn v2.5.0.0, with the original .cue mounted using Daemon Tools Lite v4.35.6 (since a virtual drive created by PowerISO is not recognized by ImgBurn for some reason), to create the image. I tested the image created by ImgBurn and it works as it should. The game does not crash and the credits song plays and sounds correct.

A big thanks to this post as it was the reason I tried ImgBurn and Daemon Tools Lite:
http://theisozone.com/tutorials/psx/general/multiple-tracks-bins-on-psx-games-what-to-do/

Only use ImgBurn v2.5.0.0 or below because I tried using v2.5.8.0 and the process of creating the image was stuck at 0% due to an infinite loop at "File Splitting: Auto". More information about the problem can be found here:
http://forum.imgburn.com/index.php?showtopic=17005

Make sure you use Eternal SPU or you will likely not hear the credits song. I found that P.E.Op.S. DSound SPU v1.9 and P.E.Op.S. Sound SPU v1.10b do not play the credits song.

Just to add more information about my experiences, I tried SSSPSX v0.0.34 and the emulator seems to have at least partial multi-track support because the game does not crash and the credits play. But the credits song does not play, regardless of the SPU used.

Last but not least, PCSX-R has native multi-track support. So Tekken 3 can be played using PCSX-R without having to convert the multi-track .bins into a single .bin. I tested PCSX-R myself and indeed the credits and credits song play with no issues.
 

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I was having the exact same issue the OP was describing. After reading dozens of threads for this game describing this issue, I'm very surprised no one posted a proper detailed explanation of what is wrong and how to fix it.

Using ePSXe, Tekken 3 freezes/crashes after completing arcade mode but before the credits movie is supposed to start. The announcer saying "King of Iron Fist Tournament, Enter the Tekken" is the last thing that happens and the screen remains black. I use the NTSC release of Tekken 3 which has 3 .bins (Track 1, 2, and 3) and one .cue.

I'm almost 100% certain the issue is the fact that the game is multi-track and ePSXe (at least every version after 1.4) does not have proper multi-track support. This is not an issue for the vast majority of games but in the case of Tekken 3 it is. And sure enough after mounting the .cue using PowerISO, "Track 2" is the ending credits song. To fix the issue you need to create an image that merges all of the tracks into one .bin.

I first tried this with PowerISO since this was the tool I had installed on my computer but there was a problem. After creating an image with the source being the .cue mounted on a virtual drive, I launched the new .bin that was created. I was able to make it to the credits and the game did not crash but the song for the credits was corrupted. It sounded like data and horrible scratching noises. Obviously "Track 2" and "Track 3" were not converted correctly.

I then used ImgBurn v2.5.0.0, with the original .cue mounted using Daemon Tools Lite v4.35.6 (since a virtual drive created by PowerISO is not recognized by ImgBurn for some reason), to create the image. I tested the image created by ImgBurn and it works as it should. The game does not crash and the credits song plays and sounds correct.

A big thanks to this post as it was the reason I tried ImgBurn and Daemon Tools Lite:
http://theisozone.com/tutorials/psx/general/multiple-tracks-bins-on-psx-games-what-to-do/

Only use ImgBurn v2.5.0.0 or below because I tried using v2.5.8.0 and the process of creating the image was stuck at 0% due to an infinite loop at "File Splitting: Auto". More information about the problem can be found here:
http://forum.imgburn.com/index.php?showtopic=17005

Make sure you use Eternal SPU or you will likely not hear the credits song. I found that P.E.Op.S. DSound SPU v1.9 and P.E.Op.S. Sound SPU v1.10b do not play the credits song.

Just to add more information about my experiences, I tried SSSPSX v0.0.34 and the emulator seems to have at least partial multi-track support because the game does not crash and the credits play. But the credits song does not play, regardless of the SPU used.

Last but not least, PCSX-R has native multi-track support. So Tekken 3 can be played using PCSX-R without having to convert the multi-track .bins into a single .bin. I tested PCSX-R myself and indeed the credits and credits song play with no issues.
First of all congrats on a 7yr necro you sick bastard, secondly use newest ePSXe (currently 2.0.5) with the built in plugins only, other plugins such us Eternal are outdated and are not completely computable with newest ePSXe, thirdly ePSXe completely supports multi track CDs, the problem is the OP and you were/are using a broken CD image, so make a new cop from a real disc as it does matter as a lot of downloaded copy that are on the net were made by 5ys old.
How do i know your copy is most likely broken? the multiple BIN format, a proper CD image best used for PS1 games is a single BIN file containing the entire CD in a binary format and a CUE sheet with the tracks information.
Granted ePSXe supports multiple BIN format but it's completely pointless and often broken.
Both of you are using a broken game that crashes whenever it tries to load the FMV.
 

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First of all congrats on a 7yr necro you sick bastard
what exactly is wrong with reviving an old thread with more information that some people may find useful?

thirdly ePSXe completely supports multi track CDs, the problem is the OP and you were/are using a broken CD image, so make a new cop from a real disc as it does matter as a lot of downloaded copy that are on the net were made by 5ys old.
How do i know your copy is most likely broken? the multiple BIN format, a proper CD image best used for PS1 games is a single BIN file containing the entire CD in a binary format and a CUE sheet with the tracks information.
Granted ePSXe supports multiple BIN format but it's completely pointless and often broken.
Both of you are using a broken game that crashes whenever it tries to load the FMV.
How do i know my copy is not broken? i used it in PCSX-R and it worked perfectly. i said that in my last post so i'm not sure why you couldn't put two and two together.

so yes i'm 99% sure ePSXe does not have proper multi-track support. there is nothing wrong with my image. that or PCSX-R is amazing for making broken stuff work :p
 

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what exactly is wrong with reviving an old thread with more information that some people may find useful?


How do i know my copy is not broken? i used it in PCSX-R and it worked perfectly. i said that in my last post so i'm not sure why you couldn't put two and two together.

so yes i'm 99% sure ePSXe does not have proper multi-track support. there is nothing wrong with my image. that or PCSX-R is amazing for making broken stuff work :p
You could always make your own thread, as for your case i could be wrong, it just could be that you're using outdated stuff like Eternal or Dsound.
Finally ePSXe fully supports multi bin format, how do i know that?
Bez tytułu.png
Because i tested both copy i made myself, and a copy from a certain paradise.
 

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i posted on this thread because when i google search "tekken 3 epsxe crash" this is the first thread that shows up. posting here might result in more people seeing the information.

i didn't say ePSXe doesn't support multi-bin format. i said ePSXe does not have proper multi-track support.

using the same multi-bin image:
ePSXe - crash before credits start
SSSPSX - no crash, credits start but no credits song
PCSX-R - no crash, credits start and the credits song plays

looks to me its more of a compatibility issue dependent on the emulator being used.

you're saying you created your own multi-bin of tekken 3 and it worked in ePSXe (three bins and a cue)?
 

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i posted on this thread because when i google search "tekken 3 epsxe crash" this is the first thread that shows up. posting here might result in more people seeing the information.

i didn't say ePSXe doesn't support multi-bin format. i said ePSXe does not have proper multi-track support.

using the same multi-bin image:
ePSXe - crash before credits start
SSSPSX - no crash, credits start but no credits song
PCSX-R - no crash, credits start and the credits song plays

looks to me its more of a compatibility issue dependent on the emulator being used.

you're saying you created your own multi-bin of tekken 3 and it worked in ePSXe (three bins and a cue)?
Yes and yes, and for the final nail multi track Has it cant crash games.
Multiple tracks for psone games were used for two things.
1. Anti piracy checks, mostly for PAL games.
2. Audio tracks aka game music, this is why you can put sone psone games into a CD player and listen to it.
If the tracks were broken like using ISO with a single one of two things would haopen.
1. The game would not start, Black screen.
2. Music would not Play during gamę Play.
So the multi bin support is not an issue, the op propably was using a broken image and you yourself are using outdated stuff like eternal and dsound, the issue lies elswere especially if it works on other emulators.
 

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Yes and yes, and for the final nail multi track Has it cant crash games.
Multiple tracks for psone games were used for two things.
1. Anti piracy checks, mostly for PAL games.
2. Audio tracks aka game music, this is why you can put sone psone games into a CD player and listen to it.
If the tracks were broken like using ISO with a single one of two things would haopen.
1. The game would not start, Black screen.
2. Music would not Play during gamę Play.
So the multi bin support is not an issue, the op propably was using a broken image and you yourself are using outdated stuff like eternal and dsound, the issue lies elswere especially if it works on other emulators.
i have no idea what your first sentence means.

and you're wrong. i'm using the same plugins for every emulator (Pete's GPU and SPU), the only difference is the emulator. ePSXe is the only emulator i used that causes my multi-bin tekken 3 to crash. i'll say it for the third time, SSSPSX and PCSX-R do not crash. you can't be so sure its not a problem with ePSXe's multi-track support.
 

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i have no idea what your first sentence means.

and you're wrong. i'm using the same plugins for every emulator (Pete's GPU and SPU), the only difference is the emulator. ePSXe is the only emulator i used that causes my multi-bin tekken 3 to crash. i'll say it for the third time, SSSPSX and PCSX-R do not crash. you can't be so sure its not a problem with ePSXe's multi-track support.
SSSPSX aka your grandma is dead as dicks, and so is PCSX-R, ePSXe 1.9.0 and upwards may not work properly with the old plugins like eternal and dsound.
And for the enth time it's not a multi track issue as that was tested and it works properly, the problem lies with your setup.
 
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