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Discussion Starter · #1 ·
Just ordered Tales of Symphonia and remembered original one for SNES. But I never played PSX one... Anyone tried it? How is it? It got some pretty good reviews but I value word of some guys here more than most of the commercial sites out there :thumb:

How long does it take to finish it and how is the story/battle system?

Also a word about Tales of Symphonia wouldn't hurt either if anyone tried that one as well :dance:
 

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Well I'm about half way through it, but I got frustrated at one of those Kojima-esque 'run all the way back to the beginning of the dungeon to change something' puzzles and put it down for a while. Good game all in all. Good graphics, interesting story....
Oh, the first PSX Tales game was a remake of Tales of Phantasia. Then there was Tales of Destiny, then Tales of Eternia, which for some reason was calle Tales of Destiny II in the states. As a result there was some confusion when the real Tales of Destiny II appeared on the PS2...
 

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Well I like ToS, but I like most Tales games. Tod is kinda fun rather simple for the part though. ToE I never got very far into, just enough to know that the voice is horrible. TOP psx I have fiddled with never got far due to the lack on english. As for ToS not the not most complex plot but it's fine, the dungeons never bothered me, It's easy to dodge a lot of battle and most dungens didn't seem that big, there are a lot of sub quests which nice I guess. All Tales games have a similar battle system, if you have played one you can get the hang of the other easily and if you liked one you should like the others.
 

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Tales of Symphonia is simply the best RPG I've played this gen. About 16 hours in I was already loving the battle system, but the story was too predictable for me. I had even went so far as to guess the story on a forum where at hte time I was arguing about the validity of calling it the best RPG of the generation thus far, and was right about everything....up to a certain point. One person who's a Tales freak told me I was right, but only till about maybe half way through. That propelled me to play more. And where I thought the game would finish is where the game began to finally take off for me storywise. And I'm about 40 hours in now, loving every minute of it.

The game takes heavily from a lot of RPG's you may have already played, but it rolls out the story in a unique way at about the 20 hour mark. Up to then it was a little hard for me to swallow all the basic cliche'd crap :p. But I play tons of RPG's so it may be more obvious to me than it is to others.

But anyway, the story is excellent, the characters really grow before your eyes and I can feel the comraderie between them (as well as other things). you have a lot of control over how the interactions in your party go down too. And the fighting is 2nd best of the gen (I love the combo system here, but SO Till the End of Time's system as a whole is a lot more entertaining and smooth to me).

This is one of the few games where I search out fights when I really don't need to (I'm already too high of a level for things judging by what my party says when I enter a fight "this is gonna be easy" or end a fight "what was that?" genis says mockingly). I just can't stop fighting, I've spent 30 minutes doing nothing but fighting, but unlike in Final Fantasy games, I'm not doing it to get money to buy something or to gain experience to unlock a new ability. Nor am I trying to avoid fights by using items that scare enemies away. Briliant fighting.

And the dungeons in the game have gottne more and more brilliant as well. They rival the Fayth puzzles in FFX. Moving block puzzles of course (single or dual blocks) but the cool puzzles are the ones that deal with your ring that manipulates the abilities inherent to the dungeon you're in when you find a font for it. Giving you lighting in the lightning dungeon, ice in the ice, (fire is basic), water in the water, earthquake in the earth etc.... it's really quite intuitive. Better dungeons than any RPG this gen, they are fairly short at first but halfway through disc 1 or so they begin to pick up (still fairly small but a lot packed in the small area). FFX-2's Infinite Level dungeon was fun because of the challenge, but outside of that and FFX's Fayth puzzles I can't think of a game I've plaeyd whose dungeons are even close to the fun I'm having in ToS's. (and I've played both Shadow Hearts, MegaTen Nocturne, Dual Hearts, Kingdom Hearts, Star Ocean III, Xenosaga etc.. etc..)

Anyway, when you say Tales of Destiny II, do you mean Tales of Destiny 2 (PS2, real title)? Or do you mean Tales of Eternia (renamed to Tales of Destiny 2 on the PSX)?
 

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Discussion Starter · #6 ·
Thanks for a great review Lobo!
Yeah I think Tales of Eternia for PSX :) I was in doubt how to name it so I used Gamefaqs :)

Also could you give a similar review of Shadow Hearts game(s) you played? I've heard so much about them.
 

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Shadow Hearts games are great for nostalgic gamers wishing to go back to the Playstation era of RPG's. They're have some nice FMV, and are presented to you really cinematically with the real time discussions and visuals. It feels like they could be darker versions in the Final Fantasy universe to me. The original one used Pre-Rendered backgrounds, and you navigated the areas in much the same manner. But there was no overworld to speak of to navigate as you saw fit. Instead you did travel, but it was more like you would expect in a strategy RPG like Fire Emblem or any of the various games that employ the use of the word "tactics" in them.

Shadow Hearts, has a good story though. It's your run of the mil cliche'd storyline punctuated by a lot of comedy and twisted conversations. Twisted in the sexual innuendo kind of way. Your main character is a perv :p. But a funny one. It's like something you would expect to see in certain anime along the lines of Goldenboy (the dialogue not the visuals). Because of that it kept me entertained the whole way through, and watching your party work together and grow was engrossing just to see what would come out of his mouth next. The story dives in and out of the main plot as you travel, going on short side quests that lead to a similar or linked evil so to speak.

It's a refreshing game because of the way it takes it's own spin on the anti-hero vibe that is so loved these days. And the mix of what is soon to be part of the old school rpg gaming come next generation :p. Anyway about the combat, your main character has some unique abilities, able to transform into various creatures after going through certain trials and tribulations to earn them. They're easy at first, and the way you get them is kind of interesting (you go into your own mind, you're kinda haunted). Also enemies that you fight will get angry with you, and you have to go into your mind to destroy their gathered distaste for you or else you will find stronger enemies if you wait too long.

Gives you a reason to keep tabs on how your killing spree is going, and sort of gives you control over how difficult the game can be. I never let it get too high, as it sounded dangerous to let it do so. But you're welcome to if you want :p.

The cahracter cast is pretty original for a game of this type as well. The time period the game takes place in is pre WWI. An odd era for an RPG at first, but it works in its favor (save for some inconsistent things like a spy with a cell :p). But the cahracters work off this early 20th century late 19th century vibe. The way you upgrade items is to visit an acupuncturist...and yeah he's a little fruity if you catch my drift ;). Those are some funny moments too.

The dungeons in it are so-so. I mostly just wanted them to be over and done with to see what happens next in teh story, and combat can be irritating if your'e sleepy. The judgement ring is really cool, but it's also a pain when you're reaction time isn't well. Anyway, it's a ring simlar to what you may see in the recent SaGa game, except its a lot easie to hit what you want. And combos are done by tap tap tapping at the right spots within the ring. It only circles once, but it gives you a great feeling of control over how you hit (missing no longer feels arbitrary, because its your fault if you miss, or critical hit etc...) yo ucan take the risk of hitting the smaller critcial hit area or go with the safer larger hit area. I really dug that system for a turn based RPG. Gets you in the groove easier than something like Xenosaga.

And as for Shadow Hearts 2 its even crazier, and funnier - WWI is winding up now, more wacky characters. Story is much better than the first (and funny), and it takes place within a similar time period. This would easily be my favorite RPG on the PS2 if I didn't love FFX-2 so much for it's battles and freedom of job classes (I'm a combat RPG lover first and foremost). You get a whole lote of characters. Combat's been revamped a little mroe for friendly combo's between 2 characters (think Chrono Trigger or Xenosaga style).

Both games are a sort of dark humor seriousness thats hard to explain and get across without spoiling too much (I spoiled a bit on the first but not that much). Part 2, I found myself chuckling at enemies that were supposed to be taken seriously (I thought they werer anyway). The game delves more into the world of Shadow Hearts (timeline of it), and there's a curse put on a character from the first game, and you need to discover why and how to remove it. Leads to a big conspiracy ^_^.

You can enhance the judgement ring even more in this game, adding hit zones where you wish with items. Kind of personalizing the game more. You still use the judgement ring to buy stuff too. The ring is really cool (did I say that already?). More games need something like that. But I didn't mention that you don't have to use the ring, so dont let that scare you - the game can do it by itself when you find certain items early on in the first game. And fro mteh get go in the 2nd one. Part 2 does have a better overworld but still like the first unforutnately (I like controlling my overworld travels a lot more then selecting the next city ro going to the next area automatically).

I would really suggest playing the first one just to get acquainted with the world and characters. But if you want the better of the two because you got too many games to play go for the 2nd one. Anybody who loved the RPG's on the PSX from Square & Sony needs to own at least one of these games though.
 

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So far... Tales of Symphonia has been way too predictable. I just don't really like the characters. They look nice, but other than Zelos, their personalities suck. The fighting system is nice and active, but I liked Star Ocean 2's better (and Tales of Eternia/Tales of Destiny II's). I've determined that this generation of games is corporate. All the games suck ****, there just aren't any new ideas. While I love games like Resident Evil 4, they're basically cleaning up ideas from Silent Hill and other Resident Evils. (Personally, Silent Hill is the ****ing creepiest game I've ever played) I'd recommend moving back in time a little bit and trying out some old SNES and PSX games, and then moving forward. Call me jaded, but if you've played the stuff I have, you'd know why. The games are no longer about trying anything new, they're just continually trying to enhance old ideas. And please don't mention games like Katamari Damacy or some other "revolutionary" game. They're old concepts. I've basically dubbed anything post-Dreamcast to be ****. Thus far, my predictions haven't faltered.
 

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Discussion Starter · #9 ·
First things first... LOBO you are my new best friend!!! You just don't know that yet, but don't wory everything will be ok :) I'm by no means RPG pro or knowledgeable in any way but remembering music and names :) I played a few RPGs here and there and started few others but got bored. I'm in for the story and just the other day I "discovered" that customizing in a whole new part of the RPGs that I totally neglected before. I was just playing for the story so battles and levels bored me to death :(

But few days ago i stumbled over some random Disgaea discussion that made me realize how much I did miss actually when it comes to RPGs :( There is just so much to do in that game that it boggles my mind (all this according to the peopel discussing mind you). There I realizes that I missed a whole RPG genre namely strategy RPGs :(

So I'm in search for good old-school RPGs :) I hated FFX (never tried FFX-2). Last good RPG I played was FF9.

Anyway I just wanted you to know that I really appreciate you views and like the way you write. You just made me buy SH1 for now at least :p (*******) I would really, really like to see you "review" some other games you enjoyed, if your write style is the same I will probably get them all :p

I'm open for all suggestions :p Reviewing all the good games "your way" would probably take too much time so list would be fine :p I played all FFs, Chrono Trigger, Mario RPG (SNES), Zeldas and Suikoden games so you can skip them :)

Talbain same thing apply you too :) I myself am also fond of most things old-school so I would really like to see a few of your favorites as well :)

Hope this isn't too much to ask, but hey if you can't do it for your best friend, who are you gonna do it for than ? :p

Thank you for your time!
 

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Talbain said:
So far... Tales of Symphonia has been way too predictable. I just don't really like the characters. They look nice, but other than Zelos, their personalities suck. The fighting system is nice and active, but I liked Star Ocean 2's better (and Tales of Eternia/Tales of Destiny II's). I've determined that this generation of games is corporate. All the games suck ****, there just aren't any new ideas. While I love games like Resident Evil 4, they're basically cleaning up ideas from Silent Hill and other Resident Evils. (Personally, Silent Hill is the ****ing creepiest game I've ever played) I'd recommend moving back in time a little bit and trying out some old SNES and PSX games, and then moving forward. Call me jaded, but if you've played the stuff I have, you'd know why. The games are no longer about trying anything new, they're just continually trying to enhance old ideas. And please don't mention games like Katamari Damacy or some other "revolutionary" game. They're old concepts. I've basically dubbed anything post-Dreamcast to be ****. Thus far, my predictions haven't faltered.
I'm going to go ahead and assume that at most you have 5 people in your party, but more than likely 4? That's how I felt until a particular Tower was reached. Like exactly, but I even predicted what would happen inside that place and it did happen too. It's what happened when I got to the 2nd area and beyond that fed my interest of the game. Keep on playing ^_^.
 

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I wish I understood what the hell you were talking about, but I don't. I've already got all 8 characters, and am getting the last of the two summon spirits. It hasn't gotten more interesting, just more mundane.

Melhisedek, I'd recommend Valkyrie Profile, Xenogears, Terranigma, Illusion of Gaia, Secret of Mana 1 & 2, Legend of Mana (this game's ALL about customization, if you're into that sorta stuff), Hoshigami: Ruining Blue Earth (haven't made my mind up about whether I like this game or hate it, but it's worth a look, I will warn you that it's hard as hell though, you actually have to think about what you're doing, god forbid), Warsong (the whole Langrisser series is really quite excellent), E.V.O., Lufia I & II, Breath of Fire (1-3, the rest I haven't played, but I've heard they've been less than stellar), Romancing SaGa 3, Earthbound, and Treasure of the Rudras. I've got a lot of stuff from other systems and more from the systems mentioned, but these games are accessible and relatively unknown.
 
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