Next Generation Emulation banner
1 - 5 of 5 Posts

· I'm in despair!
Joined
·
3,443 Posts
I use Pete's OGL2 with my R9600 and these settings:

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: MOBILITY RADEON 9600 x86/SSE2

Resolution/Color:
- 1400x1050 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

It works very well with ToD/ToD2. Since those are 2D games, you may prefer to use Peops' Soft.

[]s Badaro
 

· Registered
Joined
·
52 Posts
ive played through tales of destiny 2 flawlesly with these setings
Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert

Resolution/Color:
- 800x600 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: 1
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: off
- Advanced blending: none

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: on
- Game fixes: off [00000000]

if you use petes soft gpu or onpen gl there are bugs in the desert/fire town later in the game this was the plugin settings that fixed them, and for the sound use eternal spu plugin and activate the spu irq hack (it says tales of destiny next to it)
 
1 - 5 of 5 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top