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SourceNot An Age of Star Wars Empires
Here's what Empire at War is not doing: excessive resource management. "Nobody wants to see a droid chopping down trees to build a base," laughs Tosti. "In most RTS games out right now, you spend 80 percent of your time gathering resources to build up some megaforce. You battle this megaforce, and the outcome is simply determined by sheer numbers and how quickly you gathered rocks and lumber."
Not here. Income is handled simply by owning planets. Bigger planets, ones with more natural resources, ones that are industrialized—each planet brings something unique to the table (as mentioned earlier) and a steady income. Besides the combat, this is what excites Tosti the most: "I'm more of a tactician. I want to make those hard decisions on the battlefield, not sweat about idle laborers."