After watching a video clip in Muse (coming from Rockaxe), the clip freezes for a second, then once returning to game mode again, the graphics are very distorted.
If I use the default settings on Pete's Open GL, then the screen goes completely black, but still flickers once in a while, usually in a whitish background.
I then tried changing from the default settings to a set of settings I found on an old post, but still a similar problem. The difference with the new settings is that I can now discern characters, but everything, chars background etc are all white, and some objects are white-boxed out.
(Btw, I have a Radeon IPG 345M)
Any suggestions would be highly appreciated!
Plugin: Pete's OpenGL Driver 1.1.73
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 8500 DDR x86/MMX/3DNow!/SSE
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 64 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00010000]
If I use the default settings on Pete's Open GL, then the screen goes completely black, but still flickers once in a while, usually in a whitish background.
I then tried changing from the default settings to a set of settings I found on an old post, but still a similar problem. The difference with the new settings is that I can now discern characters, but everything, chars background etc are all white, and some objects are white-boxed out.
(Btw, I have a Radeon IPG 345M)
Any suggestions would be highly appreciated!
Plugin: Pete's OpenGL Driver 1.1.73
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 8500 DDR x86/MMX/3DNow!/SSE
Resolution/Color:
- 640x480 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 64 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00010000]