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· ヒット激しく速く
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There really is only one reason to mod a console, to pirate. Of course we can go back and forth on that, but it does come down to a person being cheap in the end.
This is the first part i disagree with you reasons: homebrew, all my originals are in mint condition, imports.
The most recent one in Japan was a dude who distributed the copies from China... The courts there raped this guy hard.

$100,000 fine. 2 and a half year sentence.

A scare tactic, but at least it's something.



Then import the foreign model? I know I'm nitpicking and probably being anal about the subject, but there's a big reason why modding is frowned upon in general and hated by the companies. They can grow and have grown quickly out of hand.
I can agree with that to some level. It does indeed suck having a good game not being made for other regions.

But it really does come down to protecting the producers. If we could import the game, for say half the original retail price new, why not? Having free reign on deciding where to get your games from could destroy retailers.

I can see your view on this and respect it, but IMO, if you really want to play a game, you'll be willing to dish out the money for it.

We're still cool, right :cool:?
1. While i could have understand that fine and sentence if pirating was involved it is stupid for modding and why is modding illegal ? i bought the damn "box" i should be entitled to do with it what ever i want.

2. Buy another ? That is just stupid (sorry for the harshness Skore :p) one is more than enough, region encoding is the stupidest things which existed and still exist in console gaming atm.

3. No it isn't really protecting retailers because you forgot about shipping costs importing may actually cost you more, next thing you'll want is to ban game selling of ebay cause it affects new games sales (i mean for a game that is still on the market).

4. Using your logic emu's should also be banned because of piracy, its not the modding fault for how some of the people are using it.


PS: i had every console i owned modded and it wasn't for piracy i assure you.
 

· ヒット激しく速く
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1 - Buying something doesn't mean you own the ideas and innovation from the product. You just legally own the right to use it as you wish as its intended. Get on the companies radar by using their product to do something...bad, and they'll sic the authorities on you.
1. Something bad well i ain't going to be using it to hack nasa or something other like making bio weapons (sound ridiculous but its in the I tunes User Agreement that still cracks me up), modding it doesn't even change its purpose for which it was meant really, by using this point of view it could also means that if it breaks i don't have the right to open it up and look around it to fix it since i'm only entitled to use it as is.
This was during high school, when PS2 was the king console, a guy in Canada was caught selling mod chips and pirated games. The big thing that struck out to me was the court labeled the mod chips as illegal. I believe it still is, as how the two shops that were in my city that did make, sell and install mod chips just mysteriously closed shop and was never heard from again.
I can understand the pirate part but mod chips shouldn't belong here.

2 - :p If you have the means and money to buy another to play a game you really, really, really, really...really want to, you will.
Nope i wouldn't :p, since that money could be better spent on games or another system (talking about a different console)

3 - It does protect retailers. Maybe for a single game it's not worth it with the shipping, but buying in bulk? Definitely. Instead of paying $100 worth of games at EB, what's stopping me from buying it from another country for half the price plus $20 in S&H? Ebays really no different from any other retailer. I don't see your point there.
If the difference would indeed be that big i think its the retailers fault for being overpriced again i don't see any reason of "protecting" greedy people.

4 - Woah woah, emulation is a whole different story there. Someone, somewhere is always making a profit off modding. Emulation, no one does. I see it more as an alternative.
Technically yes its a different thing but looking at "the big picture" emulation also contributes to some of the losses of the big company's (by not buying the console not even needing a mod chip to play a pirated game), now to make my idea more clearer i love emulation and what it truly represents it was just a example on how emulation can be used to influence the industry in a bad way, the same being with mod chips there isn't really anything bad with them they just offer some advantages but its not there fault some use them for bad purposes.

I agree though region locking needs to be readjusted. With the new age of technology every few years, easy access around the globe is much more common now. But that's a whole different debate together, and I don't really want to prolong this...
Well indeed that is a debate in its own :p.
 

· ヒット激しく速く
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Well it is true that's what many see mods as (or better yet what many people turned mods in to) but for me personally like i said modding =/= piracy, its great for backuping (extending the life of your originals), homebrew and importing.
 

· ヒット激しく速く
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And what percentage of people do that?
Same thing could be said about emulation, how many people using emulation do you think own the actual console ? maybe the percentage is not as big as the modds number but it is big that's for sure, and i'd like to see that survey where it says 90-95% of the people who use modds do it for pirating.
 

· ヒット激しく速く
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Don't forget to listen music, see movies and emulate games in your console! :D
WRONG! *insert lex luthor here*
Never use an absolute statement in your life, it will bite you.
5. ALLOWING CUSTOM FIRMWARE FOR INCREASED FUNCTIONALITY. (aka the 360 pad on ps3 hack or upscaling, homebrew, emulation etc).
Read more carefully next time.
 
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