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It's not random, it happens when a few gamepad settings are present. For example, if you have Z Axes and Rotation set to noncentered (so they work like Sliders, with their default value is 0 instead of 127).

The author of SSF used a X360 pad when he upgraded the gamepad code for analog support, so your best chance is to use that (or even better, order a saturn usb pad). Besides, the morii driver for the x360 pad has tons of compatibility options exactly for cases like this.
 
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