Shima said:SH2 Interrupt processing has been corrected.
Video processing improved.
Processing of RGB sprites has been added.
Processing of SCU's built-in DSP corrected.
CD block emulation improved.
Warring States Blade tile issues corrected.
SCSP code has been largely improved.
Modified CDDA playback; only digital reading is done now. Due to the fact that most if not all recent CD drives can read discs digitally, and, because Saturn does digital reading natively, this is the best way to emulate CDDA.
I was testing with Nocturne in the Moonlight, baku baku animal and x-men vs street fighter. I gained a bit of speed with v-sync and 32bit color mode but the games were still slow (x-men vs SF did not boot at all but I assume it's cuz of the memory expansion pack not being emulated ? )muppets4 said:my games ran slow too, until I turned on waiting for Vsync and 32 bits color mode
we'll see about that when I see a decent saturn emulator....rockmangames said:LOL...pain in the @$$ dont you think ? Heh. At least you did it. It is not complete emu yet but you should thanks an author for doing a good job, huh ?
Exactly. I praise him and he is continously doing it. :thumb:muppets4 said:the programmer spends a lot of time getting this far and will be spending lots more time to finish it. You're not the most encouraging user right now.
Praise him who tries!