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Yep, another one. Fixed something from the previous beta. Again, hasen't been posted on the SSF home page. This what i have found:

With enviroment for software development it meaning that illegitimate processing does not occur, so it tried reworking to the part doubtfully. Downloading from the main page, please try trying. 2048 samples were added to rear sound buffer size.
While being busy, quick coping it seems the hardship way truly. Being to try trying promptly with the same environment, you can point to operation report. After all, environment of this one (you called the ALC650 onboard of AC97 with previously expressed, but it is the mistake of ALC850. Furthermore, you replace the sound driver to up-to-date ones. The motherboard is the MSI K8 mother for SOCKET754.) So, when buffer size is selected other than 512 (1024 and 2048 where it is added newly), by any means forced termination (whatever degree, restarting, ending, it finishes.) When it does and starts with 512 it seems that also noise enters as usual rather.While being busy, it is renewal hardship. BIOS setting was possible, but after reentering the power source of PC, when it starts, after all you force end. As a circumstance, after the number and the like of frames being indicated in the caption, while those are initial value it becomes forced termination, (at this time operation such as setting end is not altogether accepted). When "debugging" is selected in the forced termination picture, it becomes the debugging picture of VC++, but when we assume, that (main point MicrosoftVisualStudio), that way debugging end -> the work space it does not retain, why kana it was. When VS is not installed, you do not understand whether how it becomes. As for the one time eye immediately after the PC starting it seems that by all means you force ends. Next it is operation report. To with R12 before the opening movie making stop and making skip it had stopped in the Loading picture, but also starting and playing could do with beta edition normally.
 

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I would much rather see somebody whom reads/speaks Japanese do a quick translation of the content.

It sounds like the crashing problem with the previous version was addressed. This new beta hasn't crashed for me yet, but the previous one worked for me so it's hard to tell until more time has passed.

Either way, I just love the fact that Saturn emulation is working so well. I'm finally getting into games like Shining Force 3, NiGHTS into Dreams, and Dragon Force.
 

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Borisz, thanks for the news! :)
 

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F-3582 said:
Does Nights Into Dreams run on SSF?
Yes, Night into Dreams and Night into Christmas both (U) - perfect. :D

http://lusspace.free.fr/ssf.htm

kingking 3rd said:
yes, both nights and xmas nights work, but 3d games on ssf is definately not full speed without frameskip. i don't know why my copy of radiant silvergun works on girigiri, but not on ssf.
Radiant Silvergun JAP Very good
 

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Says you. 3d games run fine on my laptop, from Shining Force 3 to Nights into Dreams. That's with sound and without frame skipping.

The main problem I've had so far with SSF is that Dragon Force wouldn't save, and I made the mistake of playing for several hours before finding that out. D'oh!

Otherwise, some save state support would be a nice addition. SF3 tends to irritate me with it's unskippable, unnecessarily lengthy dialog that must be repeated if you lose in battle which tends to happen far too often.
 
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