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Discussion Starter · #1 ·
Game runs alright, but the colors for some of the characters are messed up. Most noticable is Hunter, who along his body where there's spotted areas, the orange around it is much darker than it should normally be. Areas with no spots on him are their normal color. Same for Sheila (who only has one area on her tail that is the proper color) and Spyro in general seems to be a bit darker than his character normally shows up

I've tried playing around with the graphics settings, but I"m not really sure what causes this to begin with. Anyone have any suggestions?
 

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Switch to Pete's OpenGL plugin and try these settings instead.

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE/3DNOW!

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
 
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