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· B( o Y o )BS!
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941 Posts
Discussion Starter · #1 · (Edited)
I will upload the beta builds here when I fix something.

Current build for now :p

EDIT1: Beta 8 uploaded. Some outdated HACK removed that fixed some games.
This time I made a release build with SSE enabled (I don't think it will improve too much anyway).
 

· B( o Y o )BS!
Joined
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941 Posts
Discussion Starter · #2 ·
Let's continue filling the forums with stupid "make it bold" posts.

This version should fix a lot of games that only did "clicks" or "pops" in previous betas. The hack was making some addresses go to wrong positions and making sound start at the middle of a block, so it didn't decode correctly.

For the next version I would like to make it play more audio (there are still some menu gfx and ingame gfx missing), and also get streamed sound working correctly (FMV audio, CDA playing, and a few games use that).

Once I get that working I would like to start implementing the effects processor. Effects processing is completely ignored in current code (the audio in the effects path is just mixed with the dry audio without doing any processing other than the volume so no, it's not making missing sounds, or shouldn't :p).

EDIT: btw I have slept for 4'5 hours today so don't expect anything from me until I'm able to continue sleeping.
 

· B( o Y o )BS!
Joined
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941 Posts
Discussion Starter · #5 ·
Ok new beta to play with it. Still experimental effects.

I noticed that the plguin works better with the debug messages enabled, so I included the .ini file I'm using if any lazor wants it.

I added a setting for the output buffer size, the number must be a multiple of 4, and bigger than 2048 (the plugin won't work correctly if it's too small).

Oh and btw IF THE PLUGIN FAILS TO LOAD THE FIRST TIME, MOVE YOUR FMOD.DLL TO THE SYSTEM32 DIR.
 

· B( o Y o )BS!
Joined
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941 Posts
Discussion Starter · #8 ·
Yet Another Beta

YAB!

This one has the most requested feature: the Config Dialog!

Other than that, it's the same :p
 
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