Let's continue filling the forums with stupid "make it bold" posts.
This version should fix a lot of games that only did "clicks" or "pops" in previous betas. The hack was making some addresses go to wrong positions and making sound start at the middle of a block, so it didn't decode correctly.
For the next version I would like to make it play more audio (there are still some menu gfx and ingame gfx missing), and also get streamed sound working correctly (FMV audio, CDA playing, and a few games use that).
Once I get that working I would like to start implementing the effects processor. Effects processing is completely ignored in current code (the audio in the effects path is just mixed with the dry audio without doing any processing other than the volume so no, it's not making missing sounds, or shouldn't

).
EDIT: btw I have slept for 4'5 hours today so don't expect anything from me until I'm able to continue sleeping.