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Lost in Time
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2,289 Posts
Discussion Starter #1
I'm am playing this game right now, the problem is that in some parts, the game slows down a lot even when the fps count is at 60 fps all the time, enabling frameskipping does not help either (the game gets slow and skippy :p). Using the pete's plugins and lewpy too. And yes, using pete's soft plugin gives the same results. Anyone has seen this?
 

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You mean slowdown like the places you fight the sword guardian (er...whatever it's called, has a tons of swords on it)? There isn't much you can do about that, because the same problem is on the actual PSX.
 

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Lost in Time
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2,289 Posts
Discussion Starter #3
No, it was almost anywhere o_O
Anyway, i'm still testing, but I think (it might look weird) that mask bit emulation had something to do with it, or the dynamic caching...
Btw, is there any way to get the Librarian menu working, you can't read nothing on it...

Plugin: Pete's D3D Driver 1.1.55
Author: Pete Bernert
GFX card: Voodoo 3

Resolution/Color:
- 640x480 Fullscreen - [16 Bit]

Textures:
- R5G5B5A1
- Filtering: 0
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: off
- Advanced blending: software

Misc:
- Scanlines: off [200]
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [00000002]
 

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Pardon my intrusion. SOTN is my favorite game ever!

Anway, this is just a thought, but, for the librarian menu, would it help to activate the "Texured Window Alignment" option under "special game fixes"?
 
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