Wow, thanks. That fixed it and it sounds better now. Thanks a lot.I-Chan said:
My specs are:Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/PCI/SSE
Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: on
Textures:
- R8G8B8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 64 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00001000]
Wow, thanks. That fixed it and it sounds better now. Thanks a lot.I-Chan said:Get Eternal SPU plugin, and configure it to use directsound, spuasync audioout method in smooth mode, a buffer of around 40 (bigger it the sound still pops, lower if it lags), and the first spu irq fix. Make sure the disable de spu irq hack under config->sound, and enable the other 3 options.