Joined
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8 Posts
New laptop, new issues it seems like.
I'm having some random minor issues with the graphics in FF9. It seems like it has something to do with the transparencies around the battle menus and displays. It's not causing any slowdown or anything, but it is a bit annoying.
Also, anytime that I've tried to get the battleswirl working it always lags down to like 5 FPS, at this point I've given up on it but if you have any suggestions I would appreciate it.
As you can see from the picture, the game itself looks good. It's just the transparency issues I'm having with the battle menus.
Plugin: Pete's D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Mobile Intel(R) 4 Series Express Chipset Family
Resolution/Color:
- 640x480 Window mode
Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: none
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000000]
I'm having some random minor issues with the graphics in FF9. It seems like it has something to do with the transparencies around the battle menus and displays. It's not causing any slowdown or anything, but it is a bit annoying.
Also, anytime that I've tried to get the battleswirl working it always lags down to like 5 FPS, at this point I've given up on it but if you have any suggestions I would appreciate it.
As you can see from the picture, the game itself looks good. It's just the transparency issues I'm having with the battle menus.
Plugin: Pete's D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Mobile Intel(R) 4 Series Express Chipset Family
Resolution/Color:
- 640x480 Window mode
Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: none
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000000]