No, not those problems. I made a point of browsing through here before I even tried to run the game, to make sure things ran as smoothly as possible. After reading some very helpful threads, I managed to get the game to look very nice, run at a steady framerate, never crash, and basically prove to me that it wasn't the nostalgia talking - it really is massively superior to Twin Snakes in every conceivable way. All was well!
Well, aside from a few minor things. They weren't enough to stop me from playing the game through, but if I could get rid of them before my next playthrough, it would be pretty awesome.
#1. Some of the 2D screens are not aligned correctly. The codec screen in particular stands out as being very off-centre (it's shifted to the right). This seems to happen regardless of what internal or external resolution I'm running the game at. Obviously, I can align these screens using my monitor's controls, but then the 3D screens are off-centre.
#2. (probably a side effect of #1) The farthest-right section of the FMV scenes displays on the far-left of the screen. So it's like the whole screen has been shifted to the right, and it's wrapped around to the other side. This doesn't happen with Silent Hill's FMV, which displays perfectly.
#3. All of the game's fancy camera/motion blur effects display correctly, and look very nice, except for one - the 'focus' effect. It looks absolutely horrendous. A similar effect occurs in Silent Hill, during the loading screens with Harry running (his motion blur is very blocky) and whenever one scene fades to the next (the entire screen becomes very blocky during the fade-out). I can see the logic behind why this happens, but if there's a way around it, I'd love to know it.
#4. I only ever do this by accident, but whenever I load a game and choose to view the mission log, arbitrary lines of text are missing completely. This really doesn't affect me, since I don't actually use the screen, but I thought it was kind of strange.
My main computer specs:
Gigabyte GA-7VA, AMD Barton XP2500+ (1.83ghz), 768mb RAM
Leadtek GeForce 6600GT
SB Audigy 2 ZS
My plugin info:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6600 GT/AGP/SSE/3DNOW!
Resolution/Color:
- 1280x960 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 3
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 3
- Framebuffer uploads: 2
Misc:
- Scanlines: on [100]
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: off [00002000]
---
This is EPSX 1.6.0, by the way.
Thanks in advance! These are all problems I've not heard about on these forums, and it could easily be that I'm simply expecting too much from an emulation, but again - if I could squash these problems, I would love to do so.
Well, aside from a few minor things. They weren't enough to stop me from playing the game through, but if I could get rid of them before my next playthrough, it would be pretty awesome.
#1. Some of the 2D screens are not aligned correctly. The codec screen in particular stands out as being very off-centre (it's shifted to the right). This seems to happen regardless of what internal or external resolution I'm running the game at. Obviously, I can align these screens using my monitor's controls, but then the 3D screens are off-centre.
#2. (probably a side effect of #1) The farthest-right section of the FMV scenes displays on the far-left of the screen. So it's like the whole screen has been shifted to the right, and it's wrapped around to the other side. This doesn't happen with Silent Hill's FMV, which displays perfectly.
#3. All of the game's fancy camera/motion blur effects display correctly, and look very nice, except for one - the 'focus' effect. It looks absolutely horrendous. A similar effect occurs in Silent Hill, during the loading screens with Harry running (his motion blur is very blocky) and whenever one scene fades to the next (the entire screen becomes very blocky during the fade-out). I can see the logic behind why this happens, but if there's a way around it, I'd love to know it.
#4. I only ever do this by accident, but whenever I load a game and choose to view the mission log, arbitrary lines of text are missing completely. This really doesn't affect me, since I don't actually use the screen, but I thought it was kind of strange.
My main computer specs:
Gigabyte GA-7VA, AMD Barton XP2500+ (1.83ghz), 768mb RAM
Leadtek GeForce 6600GT
SB Audigy 2 ZS
My plugin info:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6600 GT/AGP/SSE/3DNOW!
Resolution/Color:
- 1280x960 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 3
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 3
- Framebuffer uploads: 2
Misc:
- Scanlines: on [100]
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: off [00002000]
---
This is EPSX 1.6.0, by the way.
Thanks in advance! These are all problems I've not heard about on these forums, and it could easily be that I'm simply expecting too much from an emulation, but again - if I could squash these problems, I would love to do so.