Sounds better the old releases have cracks on the audio lots of them with this new release
that is fix i still say he should work on the nearest option or maybe fix Progresive mode that makes the emulator go slow and nearest option that when is select it makes the emulation look like it came from the trash can.
Vise-Versa, your pc needs more power without the Billiner filtering.
Nearest multiplier Doubles, Triples, Quadruples etc.. the resolution till it fits you monitor.
Without it, the picture is just Stretched to your monitor (thats why its blurry).
With Nearest On, you actually see the real picture that the console/emu outputs.
partly responsibility of gamers too to find coefficients. ones that seem reasonable (like frequency response # by nenolod) UPSE nenolod.net
if psx doesn't have gaussian (a/d noise like sonic waterfall) I want my R-G-B!
how many consoles have 'fake' output? meaning..
- how different would emus sound like with / without a/d disrupt? would 'fake gaussian' apply to many consoles?
- if snes has gaussian already, would a/d convert add another 'dirty gaussian-like' filter? (medium quality signal?)
- does high quality d/a cable exist for psx? (cleanup signal?) tap raw audio output port and monitor data?
- do consoles have post-output filter that can't be measured / read? (partly thinking of frequency reponse)
sorry. just curious now. don't want to be too greedy
must get powerful system someday - bsnes, xebra, (next cycle-accurate emu)
If the N, A1, A2, B0, B1, B2 settings need to be set to that value for interpolation to work, why did Dr. Hell default the values differently to disable interpolation? Did he do it on purpose to encourage the users to figure the algorithms out themselves or what?
Great news indeed, now all that Xebra needs to achieve perfect PSX emulation is the Instruction Cache frequency of the PSX so we don't have to mess with the simulation model anymore.
Ok the sound is messed up in Xenogears, it was fine in 110105, but not the latest. Now how do I set it back like it was before?