Next Generation Emulation banner

1 - 8 of 8 Posts

·
Premium Member
Joined
·
821 Posts
Discussion Starter #1
Yet another game with bugged ELF header (see elfview output)
Again i had to rebuild the ELF.

In interpreter mode PCSX2 stops reporting

padman: DMA Busy ID = 01a10002 ret = 0
SB_STAT = 00000020


I assume that's what is being worked on this week's CVS updates?

In recompiler mode PCSX2 quits when actual gameplay is supposed to start.
If i toggle to interpreter mode at the "loading bar" screen, i get a super deep crash.
Windows toggles to safe mode and asks me to reboot my computer.
 

·
Premium Member
Joined
·
821 Posts
Discussion Starter #4
I run PCSX2 thru IDA and got this messages now.
btw i used gsdx9.dll v0.5 from August, 30th - 1175552 bytes
 

·
Premium Member
Joined
·
821 Posts
Discussion Starter #6 (Edited)
Unfortunately when using GSsoft the game quits before the 1st picture.
I tried several betas back to PCSX 0.6

Then i tried PCSX beta March, 30th (last w/o GSreadFifo) and GSmax.
It runs thru menus and crashes at the same point as with GSDX9.
This time the program counter stops inside pcsx2.exe

I guess "BAADF00D" is someone's "personal debug value"?
 
1 - 8 of 8 Posts
Top