My bad... however the 3rd option is reserved to the device am soon developing the GUI-Interface for so yeah...That's an interesting 3 options you have there
Apple products right now are a no-go for me even if am sort of a Apple fan myself. the reason for that is flash which is required for my personal needs... well actually the needs of my wife who watch a lot of asian drama streams which are offered using flash players and since the IPAD do not support flash its definitely the last device am looking for. high-end specs are nice but i personally preffer usability/compatibility over power.@ruantec, are you refusing a 10" tablet with a 2048 x 1536 screen outright? oO
I mean... 2048 x 1536!!!!one
iPad 2 Retina Display evidence mounts, this time a .png of wood is to blame -- Engadget
That aside, a lot of websites are converting for the iPad form factor, so Flash may end up not being a necessity at some point if videos are what you are after.
Take it from me... Flash on Android is garbage. It's barely enough to watch videos sometimes. You can forget about viewing websites altogether. In fact, it's better to use apps like Skyfire to view videos if you can help it. If you can't, then it's better to use a laptop to do that task.
But if you absolutely must have Flash somehow, I think the BlackBerry PlayBook is an interesting contender. I'm working on an app for it. Seems like the thing runs on top of a Flash-based interface by default.
I'm leaning more towards an iPad 2, though... 2048 x 1536 is... tempting.
Thank you for the information mate. i will make sure to check them out before i even consider to buy one :thumb:2048 x 1536 is a standard res.
Well, believe it or not, there are apps on the App Store with whole categories of Asian dramas and TV shows in them. You don't even have to go to a website to watch them. Launch the app, tap the image of the drama series, tap an episode, and off you go. My mom has such an app in her iPhone.
Some websites actually serve up HTML5 instead of Flash (if the video clip is embedded from another source, then that depends on the source, not the site. Vimeo actually serves up HTML5 for iOS and Mac now)
If you absolutely must go the Flash route only to enjoy movies, then sincerely, and honestly, I HIGHLY recommend against Android for that task. Very sincerely. I am very absolutely sure that with certainty... Flash... on any mobile device... just plainly... sucks! You're not watching movies on them. You're watching slideshows! It's an experience so horrible that I think it should end at low-res phones. When you start blowing resolutions up, that's when problems start arising. Flash is horrible at handling high resolutions.
If you really really really need to watch streaming videos longer than 5 minutes, I'd honestly advise you to get a laptop instead.
True thereGUI design is far more important on smaller portable devices @ruantec. Also on these devices it's not so much about flashyness though of course that's appreciated. It's about good screen space optimization and smoothness of use.
You have some good points there :thumb: however i personally think Android is growing and reaching a very good state and in the near future we will have some awesome devices with a good OS in it and i guess Apple already got a good competitor so they better watch outNope, this, I respectfully disagree.
The reason for Android growth is not because of its UI design. Different Android phones can have different UIs after customization, but in general, all of them have the same design philosophy that is the base of everything.
Android growth is only due to two reasons: cheap, and it's available on all carriers. Your typical Android phone over the last quarter dropped to $0.00 - $49.99 on contract from the regular $199.99 price tag. iPhone 4 didn't drop even a single cent.
Android's UI is more practical than iOS UI in some ways, but in the end, it's nothing Windows Mobile hasn't done before. And I can honestly say that with certainty. iOS UI, on the other hand, is much smoother and responsive than about 99% of Android phones. Even my Captivate at 1.4GHz has a hard time catching up to an iPhone 4 when it comes to browsing websites and being responsive enough. In terms of being pretty, the Android experience is not consistent. That much I'm certain because beyond the homescreen, there is not a lot of apps that follow the same design guidelines since... they don't have to. On iOS, everything is uniform and follows the same design guidelines. Using one app as opposed to another is usually the same pleasant experience with the same UI design (buttons where they should be).
Like I mentioned, the only reason why I prefer my Captivate to an iPhone is because Google Voice integration is better on the Android device. Otherwise, I'd choose the iPhone 4 in a heartbeat because it doesn't take a custom ROM to make the experience a smooth sailing one.
On the other hand, your statement would hold true if it was to describe Apple's Mac OSX versus Windows. Mac OSX has some features and UI designs that make it a much more usable and pleasant experience than Windows, even considering that Windows can be customized to death and back. It's just whether you see the practical use of such customizations or not, and I can say with certainty that by far, Apple has been one to pay more attention to the practical use of their UI more so than the looks of it.
One prime example: I don't have to switch windows to scroll or pan the contents inside that window. Sounds simple, but it's a nightmare on Windows when you work with multiple documents. On Mac, it's just a two-finger swipe gesture that works globally on all windows, even those that aren't in focus.
It's simple, but it makes your workflow much faster while coding because then you can look at other source codes without having to put them inside an IDE. Works with all apps, too, so I can open a reference book in the browser and pan around its contents (zoom, too), while not having to Alt + Tab or click back to type something. It's a very powerful tool. I'm actually surprised that something similar hasn't been done to Windows already.
am going to get my hands on it very soon and luckily i will be able to test the phone before i get it. if its not ok then am going for the iphone 4 and wish i do not get the nasty issues i heard it has(dunno if they are true or not tho.)That phone is actually very jerky in person. You just gotta use it to see it. But you can see a bit of it in the video.
Trust me, if it's not a Samsung Galaxy S phone, or anything newer, then you'll be left with a very jerky experience that'd ruin your day even if the interface looks pretty.
The main reason why Windows Mobile is now dead is because it was jerky and unresponsive...
It's one of those things that you won't be able to understand until you experience it yourself.
I think you have a wrong impression about me and also because the highligted text on your quote its not trueAdam's Eden UI is actually one of the more interesting ones in either concept or execution or look, or all of them depending on the observer. Sadly, it's plagued by your typical KIRF developers who only care about looks and not so much about performance.
^ Cool, my Tablet PC is better tho. and its for sure crazy engineering behind too as the author of it call itself "Crazy GFX coder" here is a video:FYI, Apple's A4 is the same SoC concept but it also integrates memory inside that mess. So Apple somehow one-upped the competition last year.
Apple A5 is rumored to stack a pair of CPU, a pair of GPU, and a pair of RAM all in one SoC again. That's crazy engineering.
@ES is actually smoother then what you can see in the video and people will notice that once its released in the next few days here ^_^ .... seriously sometimes i wish it were a real Tablet PC specially since i created the UI in a way that it looks similar to a real one. i agree with you that right now is more about software but also hardware plays a big role since people want more and more and i personally would include one of those nice tegra 2 chips from Nvidia if @ES were a real deviceStill not as smooth as the interface of my MacBook Pro!!!!11111111
But on a more serious note, I believe it's more about software at this point, and Apple's A5 might just outperform your tablet PC. It's stacking up power as an entire chip. The GPUs support OpenCL! If you were basing on the current iPad, I think you have to up the standards by 4-6 times.
So that's just the tip of the iceberg.
Sure, but the sales figures are not at all similar.
Ok, that sounds awesome :thumb: can't wait to see what comes out.If the rumors are right then Apple A5 would actually be faster than Tegra 2 by a margin. Even GPU-wise.
then you haven't seen my @ES - Chromium tests where i made a very smooth kinetic scroll and website zooming even with pixel shader effectsI have yet to see a web browser in Windows or Linux that has absolute smooth scrolling, for instance.
OSX or better say Apple is one of the few companies out there with a good taste and they always make sure there products work and look as good as possible which is why am sort of a "Apple" fan.If developers have to make it smooth themselves then it's not a solution that will help the platform since that's more app-dependent.
Mac OSX has smooth kinetic touchpad scroll for all apps in comparison. Even those that didn't support it on previous systems. Even the puny MacBook Air 11" can scroll a lot of applications smoothly. It only jerks when the content being viewed is way too large. Typically a very big PDF file or image. Otherwise, your regular contents are all very smooth on Mac OSX by default. You can't quite say the same for Windows or even @ES on CULV "notbooks" or netbooks though. I tried @ES on those and they just wouldn't stand up to the abuse. Matters get worse as I tried to plug in bigger monitors.
That was what ultimately pushed me to buy a MacBook Pro. 2560 x 1600 with smooth scrolling!
Thanks for the information :thumb: i will make sure to check that and also make a insurance for my iphone so that i can bring it back anytime and get a new one in case something goes wrong.And before you buy that iPhone 4:
Death grip made a comeback!
'Death Hug': Verizon iPhone Demonstrates Antenna Attenuation Issues - Mac Rumors
I understand what you mean but i was talking about Windows GDI+ which doesn't support hardware acceleration even on Vista/7 as the API wasn't designed for that as far as i know. in the case of OSX i guess apple did better moves in that area.Well, that wasn't precisely what I was referring to, though.
You just write your codes, compile it, and it's already hardware-accelerated. You can audit more specific APIs to gain even more performance while doing specific operations that aren't automatically accelerated, but all applications are hardware accelerated by default, legacy or not. And at least that holds true for the interface. Different hardwares that support different features (OpenCL or not) will also automagically help accelerate things.
See what I mean? Whether the app was compiled by a tool from the past or some tool in the future, it's all accelerated when Apple chooses to do so. The only difference a newer app may have is when it adds more features like on-demand multitasking or advanced memory management.
Otherwise, it's a transparent process. It's not tool-dependent.
To put it in an easier to understand way: think GDI on Windows XP as opposed to GDI in... say... Windows 8 when it's automagically accelerated.
Edit: here, I think this would clear things up:
http://en.wikipedia.org/wiki/Quartz_(graphics_layer)
It was an integral part of the OS. Apple thought about accelerating the interface as far back as the inception of OSX. Later revisions merely built upon the foundation and provided more acceleration layers. Otherwise, it's a core part of the interface as opposed to something that is layered on top of Windows like the Aero interface.