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· Registered
11 Posts
Discussion Starter · #1 ·

I've been have some slowdown issues with a couple games, and I think the problem is with the internal frame limiter. For the life of me, I can't make the emulator use the plugin limiter. Whenever I set the frame rate limit in the graphics plugin, and turn off the internal one with F4, fraps always measures 70 fps, which is making games too fast. I'm running a gtx 280 and core i7 920 @ 3.3 GHZ

This is what I'm using.

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce GTX 280/PCI/SSE2

- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio:
- No render-to-texture: on

- Filtering: 1
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 1024 MBytes

- FPS limitation: on
- Frame skipping: on
- FPS limit: 35.0

- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

And the soft video plugin:

Plugin: P.E.Op.S. Soft Driver 1.1.18
Author: Pete Bernert and the P.E.Op.S. team

- 1280x1024 Fullscreen - [32 Bit]
Stretch mode: 1
Dither mode: 0

- FPS limit: off
- Frame skipping: off
- FPS limit: Auto

- Scanlines: disabled
- Game fixes: off [00000000]

· Registered
11 Posts
Discussion Starter · #3 · (Edited)
Haha, I can effectively limit the framerate perfectly with no slowdowns whatsoever by telling fraps to record at 30 fps, and disabling the ePSXe frame limiter. Is there a way to tell fraps to record without actually recording anything?

Edit: This unorthodox method of controlling the framerate is working for every single game I've had slowdown issues with. This is really funny for some reason.
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