Hi,
I'm trying to run FF9 on EPSXE 1.52 with DX6 D3d Driver 1.1.77 on my crappy laptop (graphic wise).
But the game is fairly slow especially in the world map and during the battle. It's not unbearable, but still it's noticeable. I tried using the software-rendering plugin, it works well there but the graphic sucks. I also tried the PSX emulator and it works well but it looks awful.
So, I was wondering if my laptop simply can't handle this game on EPSXE with hardware rendering. I will just wait a few weeks until I get back to my home to use my desktop then. But if it can be helped I would like to fix it.
This is my laptop's spec.
Intel Mobile Core 2 Duo U7600 1.20GHz
PC2-5300-2gb
Mobile Intel 965 chipset.
These are my current epsxe settings.
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Mobile Intel(R) 965 Express Chipset Family
Resolution/Color:
- 640x480 Window mode
Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: 0
- VRam size: 32 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 1
- Framebuffer access: 1
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000800]
----------------------
I did some research in the past few days and tried playing around with the setting.
Changed the resolution to 320x240.
Played around with the compatibility section.
Turned on the various game fixes including G4 polygon, odd/even hack, mixed sofware FB access.
Set the vram to 128 and back to 0.
If someone could help me, I would really appreciate it. But if my laptop simply can't handle this, I'll just wait then.
I'm trying to run FF9 on EPSXE 1.52 with DX6 D3d Driver 1.1.77 on my crappy laptop (graphic wise).
But the game is fairly slow especially in the world map and during the battle. It's not unbearable, but still it's noticeable. I tried using the software-rendering plugin, it works well there but the graphic sucks. I also tried the PSX emulator and it works well but it looks awful.
So, I was wondering if my laptop simply can't handle this game on EPSXE with hardware rendering. I will just wait a few weeks until I get back to my home to use my desktop then. But if it can be helped I would like to fix it.
This is my laptop's spec.
Intel Mobile Core 2 Duo U7600 1.20GHz
PC2-5300-2gb
Mobile Intel 965 chipset.
These are my current epsxe settings.
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Mobile Intel(R) 965 Express Chipset Family
Resolution/Color:
- 640x480 Window mode
Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: 0
- VRam size: 32 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 1
- Framebuffer access: 1
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000800]
----------------------
I did some research in the past few days and tried playing around with the setting.
Changed the resolution to 320x240.
Played around with the compatibility section.
Turned on the various game fixes including G4 polygon, odd/even hack, mixed sofware FB access.
Set the vram to 128 and back to 0.
If someone could help me, I would really appreciate it. But if my laptop simply can't handle this, I'll just wait then.