If you want to continue using Pete's OpenGL2 plugin, try these settings.
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE/3DNOW!
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: on
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 256 MBytes [highlight](Set this either to the amount you have or 0)[/highlight]
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000002]
If you want to use his normal OpenGL plugin, try these settings.
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE/3DNOW!
Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 256 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2 [highlight](If you have a fast CPU, you can set this to 0 and framebuffer access to 4 if you prefer)[/highlight]
- Framebuffer access: 3 [highlight](If the game slows down consistently at certain points, like during battle, set this to 1 or 2)[/highlight]
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE/3DNOW!
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: on
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 256 MBytes [highlight](Set this either to the amount you have or 0)[/highlight]
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000002]
If you want to use his normal OpenGL plugin, try these settings.
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE/3DNOW!
Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 256 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2 [highlight](If you have a fast CPU, you can set this to 0 and framebuffer access to 4 if you prefer)[/highlight]
- Framebuffer access: 3 [highlight](If the game slows down consistently at certain points, like during battle, set this to 1 or 2)[/highlight]
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]