Thanks in advance for all who help:
I've been using ePSXe for a while and absolutely love it. Its compatible with all of my games and normally doesn't have any problems. However, when I go to run FFT it plays fine except it seems to be slowing down just barely. There are no major framerate crashes but it seems to just lag down in both framerate and sound for no reason. It's like it's running just below normal speed or something like that.
Does anyone know what to do because I have given up on trying to fix it.
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4200/AGP/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: on [00000000]
My sound plugin is:
Eternal SPU Plugin 1.41
I've been using ePSXe for a while and absolutely love it. Its compatible with all of my games and normally doesn't have any problems. However, when I go to run FFT it plays fine except it seems to be slowing down just barely. There are no major framerate crashes but it seems to just lag down in both framerate and sound for no reason. It's like it's running just below normal speed or something like that.
Does anyone know what to do because I have given up on trying to fix it.
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4200/AGP/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: on [00000000]
My sound plugin is:
Eternal SPU Plugin 1.41