OK here's the usual rundown, Celeron 600 @ 900, 128Mb, TNT2 ultra with NickK's NextGL1.3 MMX.
Great job, NickK. Every game I tried improved since the last version. I still can't get GT2 to play though. At least I got past the first two screens in GT2 by waiting about 20sec, but I got an error which made me reboot before I even bought a car. Also I tried using a savestate to start a race(like I did in NextGL1.1 & 1.2), but I got the same general program error.
Oh! Thanks About your problem with GT2. Go into the texture caching settings and turn the pirimitive cache up. You'll also want to check "flush at limit" in the primitive cache section. Some games eat up a lot of memory with 32-bit textures enabled. If you have 192MB RAM, set the cache to some large value like 128MB. I'm assuming you didn't check that out, but that's some helpful advice that I hope will get GT2 working for you!
These last two shots of Soul Reaver are a comparison between NextGL1.3 and Pete's OpenGL1.52
I just did this so you can see how the blue ball is supposed to look with a tail/tracer instead alot of individual balls.
Yep as you can see the menus get messed up pretty quick. Alot of times the mess can be cleaned by escape and resume, but I tried a couple of times to play the game and both times ePSXe crashed when I was trying to buy a car. I went to a dealership to buy a car and while I'm looking at the list of cars ePSXe crashes.