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Discussion Starter #1
Hey,

Just wondering, what do people generally use for speed, and for which types of games (mostly 2D vs. very well supported 3D (e.g. FFX) vs. other 3D, etc.)? What sorts of impacts on speed do you see from the various options under what conditions?

- ZeroGS vs. Gsdx?
- Pete's SPU vs. Zero's SPU vs. GHz SPU?

For ZeroGS:
- Bilinear filtering?
- Interlacing? (Shouldn't make a difference, right?)
- Window vs. fullscreen (what res)? (I assume 640x480 fullscreen would be fastest...)
- AA? (I assume this is very graphics card/game dependent)

For Gsdx:
- DX9 vs. DX10?
- Pixel Shader 2.0 vs. 3.0?
- Interlacing? (Shouldn't make a difference, right?)
- Resolution? (Native -- what does that mean, generally? 512x512? Something else? Very graphics card/game dependent?)
- Window vs. fullscreen (what res)? (I assume 640x480 fullscreen would be fastest...)

For Zero's SPU:
- Time scaling?

For Pete's SPU:
- Reverb? (I assume off is faster)
- Interpolation? (Off would be faster, but how much of a difference is it really?)
- Thread mode?

For GHz's SPU:
- ... I haven't really played around with it much, admittedly

I'm assuming this would be of more use for sort of middle roaders on the specs scale -- not guys with overclocked rigs or even the new E8400, but not P4s, either. For the record I have a laptop with C2D 2GHz, 8600M, 2GB RAM.
 
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